I have been playing all the civ games, civ 1, civ 2, CTP, CTP2, SMAC... for years and I have beaten all these games on their respective highest diffiulty settings.
First game in civ 3 was Regent, standard map, 8 civs. Bad start and I learned some of the stuff in the game the hard way.
Second game Regent, standard map, 8 civs and I won. Actually I didn't, I wanted to move on to the highest difficulty level as soon as it was clear it became a gigantic mop up operation.
Third game Monarch, large map, 16 civs. Won.
4th game emperor, standard map, 6 civs, (I now realise that more civs = easier game) large land mass. Built a ton of cities because I didn't realise this setting is going to allow a lot of space for expansion. Abandoned the game before middle ages because it wasn't a setting that I wanted.
5th game emperor, standard map, 6 civs, standard land mass. Playing right now.
Next game is going to be on deity level, probably with more civs to make it easier.
Then I plan to play on deity on a variety of settings before I move to the SP ultimate challange that I have been thinking of:
Deity level
Max Barbarian level
One civ as opponent: Greeks
Huge Map
Continent map
I know that the strategy to beat Deity level is early conquest. This setting is designed exactly to prevent that and to allow the AI a lot of room to expand and build like crazy before I encounter it.
First game in civ 3 was Regent, standard map, 8 civs. Bad start and I learned some of the stuff in the game the hard way.
Second game Regent, standard map, 8 civs and I won. Actually I didn't, I wanted to move on to the highest difficulty level as soon as it was clear it became a gigantic mop up operation.
Third game Monarch, large map, 16 civs. Won.
4th game emperor, standard map, 6 civs, (I now realise that more civs = easier game) large land mass. Built a ton of cities because I didn't realise this setting is going to allow a lot of space for expansion. Abandoned the game before middle ages because it wasn't a setting that I wanted.
5th game emperor, standard map, 6 civs, standard land mass. Playing right now.
Next game is going to be on deity level, probably with more civs to make it easier.
Then I plan to play on deity on a variety of settings before I move to the SP ultimate challange that I have been thinking of:
Deity level
Max Barbarian level
One civ as opponent: Greeks
Huge Map
Continent map
I know that the strategy to beat Deity level is early conquest. This setting is designed exactly to prevent that and to allow the AI a lot of room to expand and build like crazy before I encounter it.
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