I haven't yet figured out why anyone would want to spend 60 shields to build a "fire and forget" missle with a range of 2 squares, and a bombardment rating that is marginally higher than an artillery. wouldn't it better to just build units and artilleries, pair them up and have units that can bombard enemy cities indefinately?
The game is great, but one of the biggest disappoint for me are the moderm units and Cruise missles tops the list. Much to my disappointment, it appears to be a richman's toy for bombardment that a lesser Civ could effectively emulate by spending on low-tech solutions like artillery.
A few suggestions from me to improve the value of building such missiles are:
-increase range back to 3 , as stated in the manaul.
-Allow nuclear subs to carry them
- treat them like planes with rebasing capabilities instead of moving them via roads.
-increase their effectiveness. Currently, it takes 2 successful bombardment to destroy a fully developed sqaure. The railroad goes in the first bombardment, then the irrigation/mine and normal road is destroyed next. For 60 shields a pop, it isn't too much to ask for more destruction?
The game is great, but one of the biggest disappoint for me are the moderm units and Cruise missles tops the list. Much to my disappointment, it appears to be a richman's toy for bombardment that a lesser Civ could effectively emulate by spending on low-tech solutions like artillery.
A few suggestions from me to improve the value of building such missiles are:
-increase range back to 3 , as stated in the manaul.
-Allow nuclear subs to carry them
- treat them like planes with rebasing capabilities instead of moving them via roads.
-increase their effectiveness. Currently, it takes 2 successful bombardment to destroy a fully developed sqaure. The railroad goes in the first bombardment, then the irrigation/mine and normal road is destroyed next. For 60 shields a pop, it isn't too much to ask for more destruction?
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