I want to suggest three options for the upcoming patch, if they've already been stated elsewhere, then well someone's with me
1) National debt. That's for the 20-terms payment plans. Now I do understand that some "risks" are under taken when you agreed on a payment plan, but right now as it stands, the risk is too big. More than once had I sold some technology to another civ and the next turn he signed a trade embargo or even declare war on me, and the payments? Boom, gone. We as human players can expliot that too, it should be patched so that when the two civs signed a peace treaty or re-establish a normal trading relationship, the debt resumes, if not, the reputation of the civ in debt would be lowered, which brings me to my second point...
2) Where the he|l is reputation? Am I missing something? If there's such thing as reputation factor at work while we're dealing and trading with other civs, then why wouldn't we be able to see them? Buying 3 technologies and agreed to pay 200 bucks per turn then turn around and sign a trade embargo against that civ should lower your reputation, signing a peace treaty then attack next turn should lower your reputation, signing a military alliance with a third civ then make peace with the second while laughing your rear-end off should definitely lower your reputation. I remember "spotless, excellent..." reputation levels for Civ2, where is it in Civ3? I want to be able to SEE them. (Unless I miss it then I'd appreciate if someone tell me where it is I failed to find any mention in the manual neither) We, being the leader of our civ, should have a freaking reputation! That makes the game more fun too.
3) Guerrilla. I like the way culture influences your conquests, but like many people stated before it's too... much. I would rather have some really uncooperative, furious foreign citizens in my conquered cities turning into guerrillas and taking strategic positions in the city square (like an Iron mine) after a couple of turns, and your rival civ should be able to control them. Angry citizens should also be able to destroy city improvements, sabotage your units (I know they do too in domestic civil unrests, but hardly when you conquer a city, usually it's querreled within a few turns then the whole city with their happy citizens revert). Either that, or they simply leave your city and add population to the nearest enemy city or something. See, 12 fxxking riders beaten to death by 2 happy merry female farmers is just a bit ... unrealistic.
And of course, for each age, a different guerrilla unit, preferably weak in relative terms, and is a 2 hp conscript unit, say warrior for ancient, swordman for middle, musketman for industrial and infantry for modern.
[/rant]
Any other suggestions?
1) National debt. That's for the 20-terms payment plans. Now I do understand that some "risks" are under taken when you agreed on a payment plan, but right now as it stands, the risk is too big. More than once had I sold some technology to another civ and the next turn he signed a trade embargo or even declare war on me, and the payments? Boom, gone. We as human players can expliot that too, it should be patched so that when the two civs signed a peace treaty or re-establish a normal trading relationship, the debt resumes, if not, the reputation of the civ in debt would be lowered, which brings me to my second point...
2) Where the he|l is reputation? Am I missing something? If there's such thing as reputation factor at work while we're dealing and trading with other civs, then why wouldn't we be able to see them? Buying 3 technologies and agreed to pay 200 bucks per turn then turn around and sign a trade embargo against that civ should lower your reputation, signing a peace treaty then attack next turn should lower your reputation, signing a military alliance with a third civ then make peace with the second while laughing your rear-end off should definitely lower your reputation. I remember "spotless, excellent..." reputation levels for Civ2, where is it in Civ3? I want to be able to SEE them. (Unless I miss it then I'd appreciate if someone tell me where it is I failed to find any mention in the manual neither) We, being the leader of our civ, should have a freaking reputation! That makes the game more fun too.
3) Guerrilla. I like the way culture influences your conquests, but like many people stated before it's too... much. I would rather have some really uncooperative, furious foreign citizens in my conquered cities turning into guerrillas and taking strategic positions in the city square (like an Iron mine) after a couple of turns, and your rival civ should be able to control them. Angry citizens should also be able to destroy city improvements, sabotage your units (I know they do too in domestic civil unrests, but hardly when you conquer a city, usually it's querreled within a few turns then the whole city with their happy citizens revert). Either that, or they simply leave your city and add population to the nearest enemy city or something. See, 12 fxxking riders beaten to death by 2 happy merry female farmers is just a bit ... unrealistic.
And of course, for each age, a different guerrilla unit, preferably weak in relative terms, and is a 2 hp conscript unit, say warrior for ancient, swordman for middle, musketman for industrial and infantry for modern.
[/rant]
Any other suggestions?
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