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Air superiority missions work

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  • Air superiority missions work

    I had 2 stealth bomers and 4 regular bombers shot down last night, and shot down defenders with my jet fighters which got damaged in the process... I like the animation sequences. This does work.


    However, has anyone tried to precision bomb their own cities? It allows you to do so . or at least the "no no" icon doesn't appear on your mouse.

  • #2
    However, has anyone tried to precision bomb their own cities? It allows you to do so . or at least the "no no" icon doesn't appear on your mouse.


    They should leave it the way it is. "Friendly fire" is a fact of life in wartime.
    "When all else fails, a pigheaded refusal to look facts in the face will see us through." -- General Sir Anthony Cecil Hogmanay Melchett

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    • #3
      Thanks for posting that AirInt works. I have not seen it work in my games so far. Anyone else see it work, please post.



      (Might be like Leader Generation. I get plenty, for days some people were posting that they never get any.)

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      • #4
        ZOC interception fire for mobile units is very intermittant. A sixteen-unit stack ran by my tank one-by-one, the tank didn't fire until about the fifth unit. Overall, it fired on about a third of them on and off. It may be that Air Sup is the same way. However, my fighters have never succeeded at it (zero times). No one has said the AI doesn't do it. They do it a lot.
        No matter where you go, there you are. - Buckaroo Banzai
        "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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        • #5
          *sigh* The computer's air interception has always worked as designed. It's player interception that doesn't work. Period. Your fighters will never intercept an AI plane. Period.

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          • #6
            Originally posted by Blaupanzer
            ZOC interception fire for mobile units is very intermittant. A sixteen-unit stack ran by my tank one-by-one, the tank didn't fire until about the fifth unit. Overall, it fired on about a third of them on and off. It may be that Air Sup is the same way. However, my fighters have never succeeded at it (zero times). No one has said the AI doesn't do it. They do it a lot.
            I believe this is an acknowledged bug.
            AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
            Strategy:The Machiavellian Doctrine
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