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  • Fun with Airports

    Well I did a search and couldn't find anyone else mentioning this, so please forgive me if it has been.

    In CIV II you could only use an airport to airlift a unit once per turn, both in and out included. It now appears that you can airlift into a city as many times as you want to as long as they come from different airports. It certainly has major implications for any war oriented Civ. If you got fifty cities with airports you can establish a city on a different continent on one turn and rush build an airport. Second turn airlift 50 units into the city. Third turn have a huge army ready to wreck havoc on your foes.

    I do not remember if you could use the same airport to airlift out more than once in a turn, but I believe you couldn't.
    The poster formerly known as Xenia and Xev Worshiper.

  • #2
    I don't find that to be a problem... after all, isnt that what war is about? mobilizing troops to the front lines? They gotta get there somehow! And if you look at modern militaries thats how it works. Pack troops and equipment into a C130 and ship em off

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    • #3
      The thing is though you can only send out once per airport. This is a change from CIV II. I never noticed any mention of this change in the strategy guides so I bet alot of people might think they have to operate under the old rules.

      I was more worried though how Settlers cannot be airlifted but tanks can in the default.
      The poster formerly known as Xenia and Xev Worshiper.

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      • #4
        I have no problem with that.

        after all, airports in the U.S. can have more than 1 plane a year land in them

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        • #5
          And sometimes our Buildings. But then why only one way? Why not unlimited in and out per turn? that way you don't need to build so many.
          The poster formerly known as Xenia and Xev Worshiper.

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          • #6
            Of course they can also have more than one airplane per year take off as well, right??

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            • #7
              One thing i would change though, if i could, is to have air units only be able to re-base in cities with airports. That way, those brand new outposts in the middle of anarctica cant server as a
              B-2 bomber haven to launch attacks upon the unsuspecting penguin population. (which i suppose is the only creature that can survive in some of cities the AI builds!)

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              • #8
                I would have to disagree. Penguins are clever little sods in their own environment and should be handled with extreme prejudice.
                The poster formerly known as Xenia and Xev Worshiper.

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                • #9
                  And they eat fish, so you don't need to irigate the land (guess you can't anyway). I think that if airports are going to allow only one out, then they should only allow one in also. Another solution, IF they get air superiority fixed, and you want to fly 50 units in per turn, enemy fighters in range should have a chance to intercept and shoot the poor bastards out of the sky. Of course, I would settle for being able to intercept bombers, but who's counting...

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                  • #10
                    Personally I like this difference. Multiple outs would cause the shifts of whole armies, something the AI gets confused about (equals nightmare programming; equals human advantage). Multiple ins is not such a hassle to program (or not program, depending on how you look at it).

                    Originally posted by Spam Shark
                    I was more worried though how Settlers cannot be airlifted but tanks can in the default.
                    What default? I lift settlers all the time, haven't altered anything from the original settings.
                    No matter where you go, there you are. - Buckaroo Banzai
                    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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