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  • Mutual pro pact.

    I was wondering if you have a MPP with 2 nations and they go to war with each other. It has not yet happened to me yet and I was wondering what happens. Thanks
    " Conceit, arrogance, and egotism are the essentials of patriotism." - Emma Goldman

    William Seward Burroughs
    February 5, 1914 - August 2, 1997 R.I.P. Uncle Bill, you are missed.

  • #2
    usually they side with your opponent. In general I find MPP just lead you to get into wars you'd rather not get into...


    Z
    "Capitalism is man exploiting man; communism is just the other way around."

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    • #3
      Originally posted by Zizka
      usually they side with your opponent. In general I find MPP just lead you to get into wars you'd rather not get into...


      Z
      'Course, if the rest of the civs are linked by a pact and you get targeted by one of them, that could lead to a very rough time unless you're pretty damn tough militarily. Happened to me once and while I managed to hold the rest of the world off, it turned the whole game into a big defensive battle that sucked up my resources.
      kmj

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      • #4
        You're, say, China. MPP with Greece, and Germany. War breaks out. Whichever side starts it, you'll side with the defender. I.e. Greece attacks Germany, you're siding with Germany. Germany attacks Greece, you're siding with Greece. It's a PROTECTION pact, and you'll protect the defender, weather you like it or not.

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        • #5
          Originally posted by SuiteSisterMary
          You're, say, China. MPP with Greece, and Germany. War breaks out. Whichever side starts it, you'll side with the defender. I.e. Greece attacks Germany, you're siding with Germany. Germany attacks Greece, you're siding with Greece. It's a PROTECTION pact, and you'll protect the defender, weather you like it or not.
          I agree. Nothing is wrong with MPPs.

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          • #6
            I agree. Nothing is wrong with MPPs.
            Aye, nothing is wrong with MPPs (well, it should take into account who starts a war) but there is a problem in the fact that there's four diplomatic states:
            War
            Cold War
            Mutual Defense
            Allied FOR a war

            There should also be
            Non-aggression
            Non-interferance
            a few others that escape me.

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            • #7
              Suppose there are three civs A (you), B, and C.

              Suppose A has an mpp with B.

              Suppose B has an mpp with C.

              -----------------------------------------------------
              Civ C has some units trepassing in your lands and you ask him to leave or declare war. So he declares war. At this point Civ B is still allied with both parties and not involved in the war.

              If A attacks those units in his territory and kills them, then all is okay and B will say yeah you did right.

              If C attacks anything in A's territory, including bombarding to destroy enhancements, then B will say "oh, Civ C, you shouldn't done that now I too am at war with you."

              If A attacks anything in C's territory, including bombarding to destroy enchancements, then B will say "Boy Civ A, you aren't very smart and now I have to declare war on you."

              If A attacks C in a territory that belongs to B then B won't declare war on A or vice versa.

              ----------------------------------------------------------------------------------

              The rule is attacking a unit in its own territory invokes all mutual protection treaties against the attacker. Otherwise the treaty is not invoked.

              ----------------------------------------------------------------------------------

              This means you can declare war against a civ and fight that civ and never invoke the wrath of his allies if you are very careful about where you attack and where you don't.

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