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'respect my borders' pact

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  • #16
    I do not think we need an 'respect my border' pact. But what we do need (as magician already pointed out) is the ability to be able to say at their first intrusion: " leave or else WAR". And if they moreover would anticipate that they can nog get their settlers across unless they do some smart naval thing or declare war, then they would not do it so freaking often, that you spend each turn at least a minute telling other Civs to bugger off.

    Apropos naval units, they also seem to not care about your borders, what happened to Hugo De Groot and the marine (sp?) zone?

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    • #17
      Well the cultural borders works pretty well as far as extending your territory. I don't think you really need 'respect my borders'. I think you just have to be diligent about making them leave. After all you have to go to war sometime if only to establish your own territory.
      Last edited by TreeWolf; November 20, 2001, 19:18.

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      • #18
        A respect my borders treaty is an absolute necessity. I don't think the Roman Empire would ever have accepted an egyptian colony in the middle of their area.
        And since waging war even if justified (that means after being attacked) is extremely difficult in civ 3, this should really not be forced upon the player. As it is now, you can either accept those stupid AI behaviour and wait until another worthless minicity is sucked up by your cultural influence or declare war, which will prevent you from having a democracy or republic.

        If I rule half the world and have tanks whereas my opponent has just finished inventing the wheel, he should definitely be a bit more respectful of my borders without me having to eradicate him with war!

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        • #19
          There's no need for a 'Respect my Borders Pact' because that represents the natural state of affairs between two peaceful neighbours.

          You can't respect a nation that will not go to war to protect their sovereignty. If an opponent moves a unit within your borders ask them to leave. If they do it again, declare war on them.

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          • #20
            I had a form of 'respect my border' pact with the French and Aztecs. It consisted of 3 horsemen, 5 archers and 8 warriors in a line from coast to coast.

            Not the ideal but they seemed to respect me (I haven't had a problem with them) and I just looked on it as an early form of 'border patrol' units.

            Of course, this means you have to do the 'rush the coast settlements and fill in the interior later' strategy that the English are so good at.

            I do see your point but I don't think its that serious a problem. Overall, IMHO, there are other things that need addressing first.
            Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'."
            http://www.schlockmercenary.com/ 23 Feb 2004

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            • #21
              Expansion - fix

              I think the main problem is that the AI is being STUPID by placing these cities inside your borders, or at a spot where it is almost certain to be culturally assimilated. However, the expansionistic attitude of the computer isn't necessarily bad, we just need to find a way to stop him wanting to put cities in these locations.

              A proposed fix would be to have the AI determine whether the cultural borders of a new city would come into contact with those of another Civ. If so, then you have to determine if this city would touch its own cultural border. If so, then yes, it would build the city. (It would be on your border, but at least it would be within its own cultural borders.) If not, then the AI would dismiss this location, as the risk of a cultural assimilation would be high. (No existing cultural infrastructure to support it.)

              It wouldn't stop the AI expansion completely, it would just stop the AI building cities in stupid locations. (Like smack bang in the middle of your Civ.)
              Those who make peaceful revolution impossible will make violent
              revolution inevitable.
              -- John F. Kennedy

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              • #22
                The AI and borders

                Something has to be done with AI and borders and trespassing. It wouldn't be such a problem except that when you are trespassing you only get so many chances before you're forced to either declare war or get the boot. I had the Egyptians travel over 10 squares through my territory, totally ignoring my requests to get out. In the same game I was moving in on the Persians and I think I got 2, maybe 3 turns within their borders before I had to declare war or get booted. I don't really agree with a "Respect My Borders Pact", I just think the AI should have to follow the same rules as we do where borders are concerned.
                "Decadent Western Infidel On Board"
                "Even Hell Has It's Heroes"

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                • #23
                  Respect borders should not be necessary. If you see AI in your territory you should demand withdrawal and poof they are gone.

                  Anyway, if AI built a city like that within my borders it would probably come to me via culture in 15-20 turns

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                  • #24
                    i agree with the sentiment that a "respect my borders" pact should not be necessary; however, i also agree with the sentiment that it is niecessary. the current setup is unacceptable.

                    what i'd like is a "respect my %#@)(*&%$ continent" pact.
                    it's just my opinion. can you dig it?

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