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military allies taking your former cities and razing them?!

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  • military allies taking your former cities and razing them?!

    Ok, so I'm at war with China. Greece hops in on my side, due to an MPP. Fine.

    China takes one of my cities. Then Greece takes it from China, and RAZES IT! That's not right.

    I think that when a civ with which you have an MPP or Military Alliance takes a city from an enemy covered by the MPP or MA, and that city's pop is half or more your civ, the city should be 'liberated' as opposed to 'conquered' and return to your control.

  • #2
    Just think of all the open farmland and pastures we'd have in Europe if we'd burnt down every liberated city and town...

    Goofy indeed. Must...be...fixed... but will it be?

    Venger

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    • #3
      In a similar note, I think we need two new diplomatic agreements.

      1: "Non-aggression pact." AKA you scratch your back, I'll scratch mine. Peace of mind without the possibility of being dragged into a war with the biggest dog on the block.

      2: "Non-interference pact." AKA look the other way. Great for when you want to punish another civ, and make sure everybody looks the other way.

      Cuz lets face it. It blows chunks when I decide to expand at the expense of some little civ, only to have all my MPP partners jump in and start razing cities.

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      • #4
        I'd prefer that with the MPP your allies ask if you want their help. If you say yes they automatically will, but, like the "look the other way" option I suppose they can leave you to your own devices. In my game and attacked the Chinese to take their rubber in a little city far from their empire and had to continue the war for 20 turns so as not to anger my allies. If they hadn't also been fighting the Chinese the war would have lasted 4 turns tops, most of that just to get the Chinese talking to me again.
        You sunk my Scrableship!

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        • #5
          that's terrible!!! Please report this to firaxis, or at least report this to the bug forum, this is a big deal Mary!
          http://monkspider.blogspot.com/

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          • #6
            I wouldn't classify it as a 'bug' so much as a 'limitation of the diplomacy system, which, while allowing you to do 'things' better, limits the amount of 'things' you can do.

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            • #7
              I believe the AI is programmed to raze cities which are too far away from their capital, this helps it avoid those heavy corruption cities. This might explain why Greece razed the city, but China didn't.

              Personally, I also don't think it's a bug. Strategically, Greece razed a city that now 2 of it's competitors cannot have & would have done it no good (assuming the city was too far away for Greece to safely & profitably control). Even tho you are allied to the Greeks you are still in competition with them. Likewise, an AI Greek sending privateers (if they were any good) to destroy your ships & China's would be clever too IF you & China are the 2 current superpowers. The AI should not play to win with the guy who won... it should play to win. Nevertheless, I don't know your exact situation, so if you & China are not superpowers than the AI shouldn't have razed the city.

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              • #8
                The NATO alliance is a MPP. Article 5 of the treaty states an attack on one is an attack on all.

                Just putting things in perspective that even in the real world, there are treaties that will drag in a lot of countries, even if you don't like it.
                AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
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                • #9
                  it should play to win
                  Sure, but it should also honor the spirit of the agreement. Unless it's American. Then "But, Sir, we had to burn the village in order to save it!" becomes a valid statement. :-)

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                  • #10
                    The NATO alliance is a MPP. Article 5 of the treaty states an attack on one is an attack on all.
                    Oh, and had Germany, on it's own hook, charged across the Fulda Gap into the USSR, then the moment the Soviets shot back, attempted to invoke NATO, how do you think they'd have reacted?

                    Not with a declaration of War, I can tell you that. THAT, however, is EXACTLY how an MPP works in Civ3. "I'm going to punch you now, but if you punch me back, my big brother will jump into the fight."

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                    • #11
                      Bah, changed my mind on this post, but the system won't let me delete it.

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                      • #12
                        Originally posted by SuiteSisterMary
                        1: "Non-aggression pact." AKA you scratch your back, I'll scratch mine. Peace of mind without the possibility of being dragged into a war with the biggest dog on the block.

                        2: "Non-interference pact." AKA look the other way. Great for when you want to punish another civ, and make sure everybody looks the other way.
                        Very good ideas, but not really practical. It would be too confusing trying to figure out everyones diplomatic position to each other.

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                        • #13
                          What's really annoying is when your fighting an enemy and your ally's turn is right after the enemy's. The enemy comes in and takes your workers, and that same turn before you have a chance reclaim them, your ally comes in and takes them from the enemy and uses your workers as their own. Ugh.

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                          • #14
                            I am usually amazed when players complain about things the AI does that the player would do if given the oportunity -- since there is so much of it on these Civ 3 threads, I am no longer amazed, just amused.
                            The other guys are always barbarians

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                            • #15
                              I tried to be a good ally once and ended up regretting it. I was allied with the Babylonians against the Zulus, and I retook a Babylonian city from them. I knew that when a city defects all the units in it change sides, so I pulled everyone out except for 1 rifleman, which would be enough to defend it until the Babylonians could reinforce (the Zulus were behind in technology). I opened up the Diplomacy screen and gave the city to Hammurabi, and the Rifleman promptly vanished. The Zulus waltzed right back in on their turn. So much for a good neighbor policy!

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