Another poster suggested on this forum last week that the high corruption in Civ3 makes it easier for the player, not the computer. His rationale was that the players were better able to handle corruption, with rush-building, while the AI was stuck with the governors.
I decided to test this out this weekend. I modified the civ3mod.bic file to set the "Optimal # of Cities" to an arbitrarily high level. This did not eliminate corruption, as it was still very high in my furthest cities. However, once the citizens were happy and a courthouse was built, the cities did more than just take up space.
How did the AI respond? Well, I'm playing a 60% Pangea Tiny map and it seems that the world is divided into two separate continents. I've just finished clearing my continent and have 17 cities. I can't see the other continent, and have no contact with other civs. However, Pliny just gave his list of the "Five Richest Civilizations", and listed only me and the Japanese. That means that the Japanese have also completely eliminated their rivals.
I don't think I remember ever playing a game where it was down to only two civs before the Industrial age. Apparently, the Japanese have not had any trouble expanding past their enemies. I don't know if this is a result of lifting corruption or whether it's a fluke, but it is an interesting anecdote.
One note: I will be entering the Industrial age around 1200. Obviously, this is too early. I'm guessing that the lowered corruption ( = more money for science) had a lot to do with this. On a Tiny map, the advancements only cost 80% of normal. I'll set this to 100% and see if it slows down science to a more reasonable pace.
Also, I think I'm only going to trade "tech for tech" now, because selling techs just makes the game way too easy. Firaxis might need to balance that somehow.
I decided to test this out this weekend. I modified the civ3mod.bic file to set the "Optimal # of Cities" to an arbitrarily high level. This did not eliminate corruption, as it was still very high in my furthest cities. However, once the citizens were happy and a courthouse was built, the cities did more than just take up space.
How did the AI respond? Well, I'm playing a 60% Pangea Tiny map and it seems that the world is divided into two separate continents. I've just finished clearing my continent and have 17 cities. I can't see the other continent, and have no contact with other civs. However, Pliny just gave his list of the "Five Richest Civilizations", and listed only me and the Japanese. That means that the Japanese have also completely eliminated their rivals.
I don't think I remember ever playing a game where it was down to only two civs before the Industrial age. Apparently, the Japanese have not had any trouble expanding past their enemies. I don't know if this is a result of lifting corruption or whether it's a fluke, but it is an interesting anecdote.
One note: I will be entering the Industrial age around 1200. Obviously, this is too early. I'm guessing that the lowered corruption ( = more money for science) had a lot to do with this. On a Tiny map, the advancements only cost 80% of normal. I'll set this to 100% and see if it slows down science to a more reasonable pace.
Also, I think I'm only going to trade "tech for tech" now, because selling techs just makes the game way too easy. Firaxis might need to balance that somehow.
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