...the way modern diplomacy is set up in CivIII - that is, any diplomacy after Nationalism - the world looks pretty much like a pre-WW1 world of interlocking alliances where one brushfire can set off a worldwar. This is certainly very interesting, and I love the concept. I DO think, however, that maybe there oughta be some sort of game rule/concept that after 2 or 3 wars, in the industrial/modern era, involving every nation, a new wave of diplomatic options are brought in, making suck wars harder to get into...I dunno...maybe someone can flesh this idea out a little more? I would but I wanna go play CivIII

Comment