Originally posted by Barbotte
"Firepower added needless complexity to the game. For example, there is no significant difference between a unit with an offence of 10 and a firepower of 2 and a unit with an offense of 20 and firepower of 1..."
I must agree with Soren on this one. I think firepower/hitpoints was a bad design because it wasnt reflected in the units. Why did musketers have 2 hitpoints and 1 firepower?
"Firepower added needless complexity to the game. For example, there is no significant difference between a unit with an offence of 10 and a firepower of 2 and a unit with an offense of 20 and firepower of 1..."
I must agree with Soren on this one. I think firepower/hitpoints was a bad design because it wasnt reflected in the units. Why did musketers have 2 hitpoints and 1 firepower?
Why did tanks have the same firepower than warriors? And another side effect was that howitzer almost had the defense of a tank (def 2 * firpower 2 vs def 5 * firepower 1)
I actually like the way artillery is handled in Civ3, except for the inability to destroy units (come on...).
A better solution would have been to change the att/def of the units (ex: 6/6 for the musketeers). Simple and elegant.
You see where this is going...
Venger
Comment