Slowdown on 966Mhz PIII on Huge Maps
I run a 966Mhz PIII, GeForce2 (64Mb), 256Mb RAM, WinMX machine. When I play the game on huge maps (255x255) w/ 16 civs, it slows down to a crawl between turns.
It goes from no delay to a 1-minute delay in the middle ages. Then it gets worse. I'm currently in 1920 and I have to wait 15-16 minutes for the game to complete the AI moves.
The game is not slow at all on my moves, except when I raze or conquer a city. Then I get a 2-minute delay while the map updates. I have no problems with scrolling or anything like that though.
BTW the save file is up to about 9Mb!
Does anyone know if this is a bug or a feature? And if it's a bug will it be fixed?
-Alech
I run a 966Mhz PIII, GeForce2 (64Mb), 256Mb RAM, WinMX machine. When I play the game on huge maps (255x255) w/ 16 civs, it slows down to a crawl between turns.
It goes from no delay to a 1-minute delay in the middle ages. Then it gets worse. I'm currently in 1920 and I have to wait 15-16 minutes for the game to complete the AI moves.
The game is not slow at all on my moves, except when I raze or conquer a city. Then I get a 2-minute delay while the map updates. I have no problems with scrolling or anything like that though.
BTW the save file is up to about 9Mb!
Does anyone know if this is a bug or a feature? And if it's a bug will it be fixed?
-Alech
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