(rant on)
Ok I am getting a bit fed up with Oil in this game. While overall I like the idea of resources the use/presence of Oil is a bit too unbalanced.
Out of 10 games 5 have eneded prematurely (quit or beaten up ) simply because I had no Oil and there was NO surplus from any civ wiling to trade. Thsi is despite fairly large desert / glacier territories.
Let's face it folks Oil is TOO critical to in the end game for far too many units. It is no FUN to spend hours, even days, at a game just to find yourself over the pork barrel due to some pseudo random resource allocation (often 'clumping' fo one civ gets the lions share.)
For those who would raise the arguments "But Oil is critical strategic resource..." Ye sit is, but i would point out two main counter arguments
1) It is unbalancing as hell in an otherwise fun game.. while everyone cranks out battaleships, bombers and tanks while you are left with cavalry DESPITE being more advanced technologically than anyone.
2) Yes but in the "real" world Oil is Traded!! In Civ there hardly ever seems enough to have much less trade. And if by some miracle someone does have extra .. "cede me 3 cities and I may consider it"
It would be like OPEc saying .. just hand Us New York, Paris and London, all your gold.. and did we forget.. yes BEND over too!"
Could you image the caterwauling in multiplayer!! I might as well play roulette.. strategy smagedy!
Solution 1:
Minor Wonder "Synthethic Oil Facility" -- after a Civ builds 5 labs (research for alternative resources) to count as 1 Oil source
Solution 2
Give workers ability to "search for oil" (dig) in certain types of terrains that may yield 1 oil source for 20 turns (small strike)
Common market (wonder- requires Economics)
Ability to buy resources (on open market - at a slightly higher cost) for 20 turn intervals (except perhaps uranium ..unless really expensive!!)
(this woudl reflect that often greed and private capital may engage in sale for profit..)
I really a m beginning to like this game more despite some serious shortfalls (go patch go!) But this is aspect has moved to the top of my list. Who wants to play a game for age sjust to find out if was all much ado about nothing..
(rant off)
Z
Ok I am getting a bit fed up with Oil in this game. While overall I like the idea of resources the use/presence of Oil is a bit too unbalanced.
Out of 10 games 5 have eneded prematurely (quit or beaten up ) simply because I had no Oil and there was NO surplus from any civ wiling to trade. Thsi is despite fairly large desert / glacier territories.
Let's face it folks Oil is TOO critical to in the end game for far too many units. It is no FUN to spend hours, even days, at a game just to find yourself over the pork barrel due to some pseudo random resource allocation (often 'clumping' fo one civ gets the lions share.)
For those who would raise the arguments "But Oil is critical strategic resource..." Ye sit is, but i would point out two main counter arguments
1) It is unbalancing as hell in an otherwise fun game.. while everyone cranks out battaleships, bombers and tanks while you are left with cavalry DESPITE being more advanced technologically than anyone.
2) Yes but in the "real" world Oil is Traded!! In Civ there hardly ever seems enough to have much less trade. And if by some miracle someone does have extra .. "cede me 3 cities and I may consider it"
It would be like OPEc saying .. just hand Us New York, Paris and London, all your gold.. and did we forget.. yes BEND over too!"
Could you image the caterwauling in multiplayer!! I might as well play roulette.. strategy smagedy!
Solution 1:
Minor Wonder "Synthethic Oil Facility" -- after a Civ builds 5 labs (research for alternative resources) to count as 1 Oil source
Solution 2
Give workers ability to "search for oil" (dig) in certain types of terrains that may yield 1 oil source for 20 turns (small strike)
Common market (wonder- requires Economics)
Ability to buy resources (on open market - at a slightly higher cost) for 20 turn intervals (except perhaps uranium ..unless really expensive!!)
(this woudl reflect that often greed and private capital may engage in sale for profit..)
I really a m beginning to like this game more despite some serious shortfalls (go patch go!) But this is aspect has moved to the top of my list. Who wants to play a game for age sjust to find out if was all much ado about nothing..
(rant off)
Z
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