So, it's not finished. We know it's not finished. Sid knows it's not finished. And at least one member of the mainstream press has had the courage to admit publicly it's not finished. But where's the spark to keep us playing while Firaxis gets around to finishing it?
Like the teenage boys who joke 'yeah, but you can't 'hold' personality' Firaxis seems to have ignored the lessons learned from SMAC and gone straight for the skin. Sure, Civ III looks nice (although it's already been improved by some user-made patches that add grey mountains and raised land) but where is the personality?? It's sooooo dull. Longtime fans of Sid's strategy games were slavering at the thought of this game becuase of how strongly the line had progressed - Civ to Civ II to SMAC, is a pretty strong up-curve; SMAC is an almost perfect game - we all hoped (and rightly so) that Civ III would incorporate all the experience gleaned from making those other games. Boy, were we wrong. Do you remember how much you hated Sister Miriam? Or how irritating Morgan was? Sure you do. Those AI players were extremely well defined. Now, what do you think of Bismarck? Or Elizabeth? Can you even tell them apart? Nope. And what happened to the amazing SMAC interface? Ok, the hotlinks are still there but they're not where we need them. Why doesn't the game tell me what new units I can build now my scientists discovered Iron Working? Why doesn't anyone tell me what benefits I get now that I spent 50 years building The Sistine Chapel? [Actually, this has been addressed by a user-made patch that swaps out the Wonder Splash Screens with ones that are actually useful but it's appalling that the community had to make that change.] Why have Trade and Spying been marginalised to the extent that they just seem to 'happen' in the background? Why do I have to go into a city screen to see how many units the city contains? Why can't I tell at a glance which units a stack contains? Where are the Wonder Movies? The movies in SMAC were really starting to approach the level of ART and they contributed enormously to the reward system of the game; I would always take a little breather when I triggered a movie and feel a great sense of accomplishment - but no more! Where the hell is Multi-Player? I don't need TCP/IP but PBEM would have been nice. On and on... My list of problems with this title seems to spiral into itself. Some of the changes are good - I like the fact that I can't 'hold-build' Wonders anymore [I'd still like an option to rush them, though], I like that building a settler takes so much out of a city you can't just build dozens of little cities all over the map but have to be more deliberate with your expansion, I like the way resources are handled. Firaxis did some things right, but where, oh where, is the personality? They've pruned Civ so far back that there's no impetus to keep playing it anymore - that delicate 'one-more-turn/one-more-reward' system has been gutted. I guess if you'd never played a turn-based strategy game you might like Civ III... But the rest of us should go back and pick up SMAC-X - it's still great.
Like the teenage boys who joke 'yeah, but you can't 'hold' personality' Firaxis seems to have ignored the lessons learned from SMAC and gone straight for the skin. Sure, Civ III looks nice (although it's already been improved by some user-made patches that add grey mountains and raised land) but where is the personality?? It's sooooo dull. Longtime fans of Sid's strategy games were slavering at the thought of this game becuase of how strongly the line had progressed - Civ to Civ II to SMAC, is a pretty strong up-curve; SMAC is an almost perfect game - we all hoped (and rightly so) that Civ III would incorporate all the experience gleaned from making those other games. Boy, were we wrong. Do you remember how much you hated Sister Miriam? Or how irritating Morgan was? Sure you do. Those AI players were extremely well defined. Now, what do you think of Bismarck? Or Elizabeth? Can you even tell them apart? Nope. And what happened to the amazing SMAC interface? Ok, the hotlinks are still there but they're not where we need them. Why doesn't the game tell me what new units I can build now my scientists discovered Iron Working? Why doesn't anyone tell me what benefits I get now that I spent 50 years building The Sistine Chapel? [Actually, this has been addressed by a user-made patch that swaps out the Wonder Splash Screens with ones that are actually useful but it's appalling that the community had to make that change.] Why have Trade and Spying been marginalised to the extent that they just seem to 'happen' in the background? Why do I have to go into a city screen to see how many units the city contains? Why can't I tell at a glance which units a stack contains? Where are the Wonder Movies? The movies in SMAC were really starting to approach the level of ART and they contributed enormously to the reward system of the game; I would always take a little breather when I triggered a movie and feel a great sense of accomplishment - but no more! Where the hell is Multi-Player? I don't need TCP/IP but PBEM would have been nice. On and on... My list of problems with this title seems to spiral into itself. Some of the changes are good - I like the fact that I can't 'hold-build' Wonders anymore [I'd still like an option to rush them, though], I like that building a settler takes so much out of a city you can't just build dozens of little cities all over the map but have to be more deliberate with your expansion, I like the way resources are handled. Firaxis did some things right, but where, oh where, is the personality? They've pruned Civ so far back that there's no impetus to keep playing it anymore - that delicate 'one-more-turn/one-more-reward' system has been gutted. I guess if you'd never played a turn-based strategy game you might like Civ III... But the rest of us should go back and pick up SMAC-X - it's still great.
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