Attention Civ Nazis- This involves CRITICISM of your sacred cow, which you will inevitably refer to as WHINING. I'm going to try and start an adult, rational discussion of how C3 could be better. There are flaming scorch marks all over this board- your opinion of those who dare criticize the Holy Sid are well known. Don't bother.
Now, for the rest of you, this is not a comprehensive list, feel free to jump in-
Bug fixes, of course. The million dollar bug doesn't trouble me. Just don't ask anyone for a million dollars. (Though I wish I could find a bug like that in real life
) But other bugs render fighters and coastal fortresses, for example, worthless. IMHO, the city governors are worthless, as they are. They should have turned them off, and "added" them back in with the first patch. As they are, they're a nuisance that needs steady babysitting, rather than the help that was intended.
Air and Naval war, never a strong suit of Civ, to be honest, are worse than usual. I don't know how much of that is bugs, and how much is just tweaking and balancing, but they're kind of disappointing. Same with nukes. I can tell they're worried about game balance. Militarily, real nukes are VERY unbalancing. Fine. Let them be like the planetbusters of SMAC. Devastating, but with SEVERE diplomatic and environmental repercussions. They'd still be usable, but only if you've got a very good reason.
I love the addition of a queue, but the controls and display are pretty counterintuitive, even after several games. Again, see how it was handled in SMAC. If it ain't broke, don't fix it.
I know they wanted to keep the game flowing, but I admit, I miss the Wonder movies.
This is a question of style, maybe, but I think they've really hosed some of the wonders. The Great Library seems to expire instantly, and the Great Wall really isn't even worth building in the first place.
I'd like some way to guage the cultural attitude of a city. Are they about to jump ship? Are they happy? How long do I have to say, build a temple to boost the local culture? How many military units will I need to keep them from defecting? For that matter, how about giving the units a chance to evacuate or put the rebellion down, instead of just vanishing?
Seems to me, if you start in a location with no rivers semi-nearby, you're scrooed. Start over. Electricity comes way too late in the game to do your dried up civ any good. In all but the most arid places, people were able to get SOME source of water, even if major rivers were not available. Anyone think I'm wrong on this one? I'm all ears.
Everyone's favorite. Corruption. Lookit, guys, this is just hosed, no matter how you try to spin it. It warps the entire way the game is played, and it's not just a new "challenge". No, I don't wanna go play Civ2, and I have changed many tactics and habits to adapt to Civ3. But this part of the game just can't be compensated for properly. The options for coping with it are few and pathetically ineffective. Make it expensive, difficult, and inefficient. Make it a fact of life. But give me some viable way to deal with it. Only then will it be a challenge, instead of just a game stopping pain in the a$$.
I don't WANT to plan my strategy around it- Yeah, I know that if you edit it, pick map X, space your cities just so, lumberjack, and raze cities instead of taking them, you can ease the suffering somewhat. But puh-leeze. Just the fact that people are going through all of these contortions to compensate should tell you something.
Agree/disagree?
Now, for the rest of you, this is not a comprehensive list, feel free to jump in-
Bug fixes, of course. The million dollar bug doesn't trouble me. Just don't ask anyone for a million dollars. (Though I wish I could find a bug like that in real life
![LOL](https://apolyton.net/core/images/smilies/lol.gif)
Air and Naval war, never a strong suit of Civ, to be honest, are worse than usual. I don't know how much of that is bugs, and how much is just tweaking and balancing, but they're kind of disappointing. Same with nukes. I can tell they're worried about game balance. Militarily, real nukes are VERY unbalancing. Fine. Let them be like the planetbusters of SMAC. Devastating, but with SEVERE diplomatic and environmental repercussions. They'd still be usable, but only if you've got a very good reason.
I love the addition of a queue, but the controls and display are pretty counterintuitive, even after several games. Again, see how it was handled in SMAC. If it ain't broke, don't fix it.
I know they wanted to keep the game flowing, but I admit, I miss the Wonder movies.
This is a question of style, maybe, but I think they've really hosed some of the wonders. The Great Library seems to expire instantly, and the Great Wall really isn't even worth building in the first place.
I'd like some way to guage the cultural attitude of a city. Are they about to jump ship? Are they happy? How long do I have to say, build a temple to boost the local culture? How many military units will I need to keep them from defecting? For that matter, how about giving the units a chance to evacuate or put the rebellion down, instead of just vanishing?
Seems to me, if you start in a location with no rivers semi-nearby, you're scrooed. Start over. Electricity comes way too late in the game to do your dried up civ any good. In all but the most arid places, people were able to get SOME source of water, even if major rivers were not available. Anyone think I'm wrong on this one? I'm all ears.
Everyone's favorite. Corruption. Lookit, guys, this is just hosed, no matter how you try to spin it. It warps the entire way the game is played, and it's not just a new "challenge". No, I don't wanna go play Civ2, and I have changed many tactics and habits to adapt to Civ3. But this part of the game just can't be compensated for properly. The options for coping with it are few and pathetically ineffective. Make it expensive, difficult, and inefficient. Make it a fact of life. But give me some viable way to deal with it. Only then will it be a challenge, instead of just a game stopping pain in the a$$.
I don't WANT to plan my strategy around it- Yeah, I know that if you edit it, pick map X, space your cities just so, lumberjack, and raze cities instead of taking them, you can ease the suffering somewhat. But puh-leeze. Just the fact that people are going through all of these contortions to compensate should tell you something.
Agree/disagree?
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