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Quantity vs Quality / The AI. vs. The Player

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  • Quantity vs Quality / The AI. vs. The Player

    IMO it's quite obvious why Firaxes went with Quantity > Quality in Civ3.

    The AI has always been good at creating billions of formerly useless units and towns but in Civ3 quantity is so important that suddenly the AI's greatest weakness becomes it greatest strenght. Especially when up against small high tech empires.(prefered by most casual Civ'ers I guess)

    I'm beginning to suspect that Firaxes didn't as much improve the AI as they changed the rules.....

    I don't know the exact odds for combat but I bet you will find that
    X amount of cheap units will always beat 1 high tech unit AND that the X cheapos will always be less expensive to produce than the high tech one.


    Coments?

    /dev

  • #2
    Check out this thread on combat ratios and whats makes the Civ III system diffrent Probability and Combat.

    Really helped stoopid old me.

    I don't really mind the current combat system. It makes me really stratigize rather than flat out Blitz.

    Could use some tweaking........@#$$ Archers!!

    Comment


    • #3
      c'mon, we all know that quantity is more important then quality.
      Compare the USA with The Netherlands.

      The Netherlands are better if we talk about quality.
      But since the USA is such a big fat country with much people and much guns........... people think the USA is better.

      the bigger the better !

      (starts eating much food)
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

      Comment


      • #4
        You must be a really big idiot.

        If you insist on posting some mindless mumbo jumbo junk at least get your facts strait.

        Nevermind, just stay on-****ing-topic please


        /dev

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