IMO it's quite obvious why Firaxes went with Quantity > Quality in Civ3.
The AI has always been good at creating billions of formerly useless units and towns but in Civ3 quantity is so important that suddenly the AI's greatest weakness becomes it greatest strenght. Especially when up against small high tech empires.(prefered by most casual Civ'ers I guess)
I'm beginning to suspect that Firaxes didn't as much improve the AI as they changed the rules.....
I don't know the exact odds for combat but I bet you will find that
X amount of cheap units will always beat 1 high tech unit AND that the X cheapos will always be less expensive to produce than the high tech one.
Coments?
/dev
The AI has always been good at creating billions of formerly useless units and towns but in Civ3 quantity is so important that suddenly the AI's greatest weakness becomes it greatest strenght. Especially when up against small high tech empires.(prefered by most casual Civ'ers I guess)
I'm beginning to suspect that Firaxes didn't as much improve the AI as they changed the rules.....
I don't know the exact odds for combat but I bet you will find that
X amount of cheap units will always beat 1 high tech unit AND that the X cheapos will always be less expensive to produce than the high tech one.
Coments?
/dev
Comment