I'm very pissed and am thinking about returning the game--what a waste of money: the only thing allowing me to distinguish the pictures of happy and unhappy citizens is their facial expression, leaving it more difficult for me to casually count the ratios. Thank you, Sid Meier.
--poster 1
What are you stupid? That its not easy to differentiate by first glance the happiness and unhappiness of citizens is just REALISTIC. In real life, its not easy to tell how many happy and unhappy citizens there are.
--poster 2
Realistic? Is it realistic that regular spearmen can theoretically defeat twenty armies of elite tanks in one turn?
--poster3
You're just an apologist for Sid Meier.. he probably had the citizens more difficult to read intentionally: so that Firaxis could release a patch with new citizen graphics to earn more $$$$.
--poster1
poster3: Of course, its theoretically possible that all twenty armies have tanks that are poorly designed and malfunctioning. Just not likely, but then its also not likely in the game. poster1: oh, come on, you whiner. You just don't like the citizen graphics because they're different from those in Civ2; you didn't expect them to be like this, and have to readjust your way of looking at the city screen.
--poster2
Suggestion: 1. there should be a statistic for units giving what era they were created in, so as to give units with more developed technology a greater advantage. 2. but, technologically backwards units can defeat advanced ones when their materials and material quality are better, so there should be an added stat for this to weigh for advantage. this would depend on the number of running factories in cities, and the degree to which they've been maintained and paid for. poorly running factories, due to neglect, would add to lower material quality. 3. however, morale from cultural cohesion should also offset this, a less advanced society with a driven culture would be able to defeat technologically superior units easier. 4. Though, more developed cultures have an added momentum to such cultural cohesion, so there should be a an ARCC rating (Acceleration Rate of Cultural Cohesion), and one attatched to each unit---because units created at a prior time might still belong to a subculture with alliegance to the social structures that have passed. In this way, older units are less likely to develop towards greater cohesion. 5. However, at the same time, older units are likely to have more cohesion, making it necessary to have a NCC (Norm of Cultural Cohesion) rating.
--poster4
poster4: Man, you're brilliant! Firaxis should hire you as a game designer. Have you ever thought of applying for a job there?
--poster3
That Firaxis didn't think of these things poster4 mentioned demonstrates how bad the Civ3 design is. What was released is like a poor beta version that has all of the prior good features pared down and no added good features. Damn you, Sid Meier, I wasted 1/25 of my weekly salary to fulfill your greed.
--poster1
Gawd, Joan of Arc is HAWT.
--poster5
You idiots Sid Meier is God, and everyone except a few infidels like you realize that.
--poster 6
poster6: you're the idiot. This game sux. I'm not winning any games, whereas I won every game I played in Civ1 and Civ2 easily.
--poster5
--poster 1
What are you stupid? That its not easy to differentiate by first glance the happiness and unhappiness of citizens is just REALISTIC. In real life, its not easy to tell how many happy and unhappy citizens there are.
--poster 2
Realistic? Is it realistic that regular spearmen can theoretically defeat twenty armies of elite tanks in one turn?
--poster3
You're just an apologist for Sid Meier.. he probably had the citizens more difficult to read intentionally: so that Firaxis could release a patch with new citizen graphics to earn more $$$$.
--poster1
poster3: Of course, its theoretically possible that all twenty armies have tanks that are poorly designed and malfunctioning. Just not likely, but then its also not likely in the game. poster1: oh, come on, you whiner. You just don't like the citizen graphics because they're different from those in Civ2; you didn't expect them to be like this, and have to readjust your way of looking at the city screen.
--poster2
Suggestion: 1. there should be a statistic for units giving what era they were created in, so as to give units with more developed technology a greater advantage. 2. but, technologically backwards units can defeat advanced ones when their materials and material quality are better, so there should be an added stat for this to weigh for advantage. this would depend on the number of running factories in cities, and the degree to which they've been maintained and paid for. poorly running factories, due to neglect, would add to lower material quality. 3. however, morale from cultural cohesion should also offset this, a less advanced society with a driven culture would be able to defeat technologically superior units easier. 4. Though, more developed cultures have an added momentum to such cultural cohesion, so there should be a an ARCC rating (Acceleration Rate of Cultural Cohesion), and one attatched to each unit---because units created at a prior time might still belong to a subculture with alliegance to the social structures that have passed. In this way, older units are less likely to develop towards greater cohesion. 5. However, at the same time, older units are likely to have more cohesion, making it necessary to have a NCC (Norm of Cultural Cohesion) rating.
--poster4
poster4: Man, you're brilliant! Firaxis should hire you as a game designer. Have you ever thought of applying for a job there?
--poster3
That Firaxis didn't think of these things poster4 mentioned demonstrates how bad the Civ3 design is. What was released is like a poor beta version that has all of the prior good features pared down and no added good features. Damn you, Sid Meier, I wasted 1/25 of my weekly salary to fulfill your greed.
--poster1
Gawd, Joan of Arc is HAWT.
--poster5
You idiots Sid Meier is God, and everyone except a few infidels like you realize that.
--poster 6
poster6: you're the idiot. This game sux. I'm not winning any games, whereas I won every game I played in Civ1 and Civ2 easily.
--poster5
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