Originally posted by Badtz Maru
Take the privateers as another example. They are significantly weaker than any of their contemporary naval units, which fits in with history - there was no way a fleet of privateers could stand up to an attack by the fleets of a major nation at the time. What they could do, and what they were paid to do, was to disrupt the shipping of opposing powers without having to move the fleets from the Old World and declare an open war. There were many luxury items and vital resources that were being shipped back to Europe from the Carribean colonies and stopping that flow was able to weaken the sponsors of said colonies, cutting into their profits and making luxury items like spices and tobacco more expensive and therefore less available to the masses. How is this modeled in the game? Take your privateers and blockade the opponent's cities that are only connected to the rest of their empire via their harbors.
Take the privateers as another example. They are significantly weaker than any of their contemporary naval units, which fits in with history - there was no way a fleet of privateers could stand up to an attack by the fleets of a major nation at the time. What they could do, and what they were paid to do, was to disrupt the shipping of opposing powers without having to move the fleets from the Old World and declare an open war. There were many luxury items and vital resources that were being shipped back to Europe from the Carribean colonies and stopping that flow was able to weaken the sponsors of said colonies, cutting into their profits and making luxury items like spices and tobacco more expensive and therefore less available to the masses. How is this modeled in the game? Take your privateers and blockade the opponent's cities that are only connected to the rest of their empire via their harbors.
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