The following is a mathematical analysis of the Civ3 combat system.
Because there are no phalanxes in Civ3, and battleships can't directly attack land units, there is no more danger of a phalanx-battleship win.
How about something equally ridiculous, then? Say a hoplite attacking a panzer.
A panzer has an attack of 16. A hoplite has a defense of 3.
Therefore, the hoplite has a 3/19 chance, a 15% chance of winning a combat, while the panzer has a 16/19 chance or an 85% chance.
This means, under the old Civ1 system, that 15% of the time, the hoplite will kill the panzer.
As I don't actually HAVE THE GAME yet, all I can do is speculate randomly. Is there a hit-point system?
If so, how many hit points do different units have?
Because there are no phalanxes in Civ3, and battleships can't directly attack land units, there is no more danger of a phalanx-battleship win.
How about something equally ridiculous, then? Say a hoplite attacking a panzer.
A panzer has an attack of 16. A hoplite has a defense of 3.
Therefore, the hoplite has a 3/19 chance, a 15% chance of winning a combat, while the panzer has a 16/19 chance or an 85% chance.
This means, under the old Civ1 system, that 15% of the time, the hoplite will kill the panzer.
As I don't actually HAVE THE GAME yet, all I can do is speculate randomly. Is there a hit-point system?
If so, how many hit points do different units have?
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