1. Colonies -these aren't colonies, they have no population, do not grow, control no terrioritory. They are simply resource production centers. Very weak.
2. Borders - AI units ignore with impunity. Pointless implementation. Weak.
3. Corruption - The concept of corruption has been around a long time. In this implementation the level are insanely high. I refuse to believe this game was playtested at all.
4. Culture - Highly amusing. The Palace Rush. This concept is so bad I can't find one good thing to say about it. Someone tell me exactly how this is reflected in world history.
5. Inability to use roads in enemy lands. I could see a movement reduction but really this is crazy.
6. Resource affect on combat- so the reason that an ancient military unit can beat a modern one is to fix the problem with lack of resources. Lame. Did someone get paid to come up with this?
7. Leaders and armies- hard to get in the first place and lame when you do.
8. Eliminate all fun concepts - this is the worst of all, the design team seems to have begun the process by taking out all of the stuff from which fun derived in the earlier versions...
examples?
pop booms, specialist cities, science cities, wonder rushing, spies (worst idea ever to take this out), caravans, unit workshops, events (metor strikes, vulcanos, alien invasions -ok, i liked SMAC), firepower, supply crawlers, sensors, satilites, terraforming, Golden Ages!!!!
Farmland. Where are the great cities? Awful.
9. The shape of the continents are awful. There is nothing to explore. By the time you get the tech the world is all filled up. Silly. Another step backwards.
I stop now.
2. Borders - AI units ignore with impunity. Pointless implementation. Weak.
3. Corruption - The concept of corruption has been around a long time. In this implementation the level are insanely high. I refuse to believe this game was playtested at all.
4. Culture - Highly amusing. The Palace Rush. This concept is so bad I can't find one good thing to say about it. Someone tell me exactly how this is reflected in world history.
5. Inability to use roads in enemy lands. I could see a movement reduction but really this is crazy.
6. Resource affect on combat- so the reason that an ancient military unit can beat a modern one is to fix the problem with lack of resources. Lame. Did someone get paid to come up with this?
7. Leaders and armies- hard to get in the first place and lame when you do.
8. Eliminate all fun concepts - this is the worst of all, the design team seems to have begun the process by taking out all of the stuff from which fun derived in the earlier versions...
examples?
pop booms, specialist cities, science cities, wonder rushing, spies (worst idea ever to take this out), caravans, unit workshops, events (metor strikes, vulcanos, alien invasions -ok, i liked SMAC), firepower, supply crawlers, sensors, satilites, terraforming, Golden Ages!!!!
Farmland. Where are the great cities? Awful.
9. The shape of the continents are awful. There is nothing to explore. By the time you get the tech the world is all filled up. Silly. Another step backwards.
I stop now.
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