Originally posted by jimmytrick
The result is a game that is boring if played the way its designed to be played (peaceful, cultural expansion) and frustrating if played in the manner that the designer intended to thwart (warlike, military expansion).
Where is the game Vel. Is it no more than build settler, garrison, temple, library, rinse repeat. Thats just no fun Vel.
I predict that once people play a few games there will be a general loss of interest in Civ3.
The result is a game that is boring if played the way its designed to be played (peaceful, cultural expansion) and frustrating if played in the manner that the designer intended to thwart (warlike, military expansion).
Where is the game Vel. Is it no more than build settler, garrison, temple, library, rinse repeat. Thats just no fun Vel.
I predict that once people play a few games there will be a general loss of interest in Civ3.
As far as "where is the game?"... I don't see how the aspect you mentioned ("lather, rinse, repeat") is much different from civ2.
Where is the difference between Civ2 and Civ3 that makes you predict people will lose interest much faster?
regarding this "move your palace" tactic, is this described somewhere? I don't understand how it would work, I mean a palace only generates 2 culture per turn... is there a thread I missed that describes this?
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