[disclaimer: I don't have the game yet (stupid Oz release), so if I say something stupid, correct me in a _nice_ way. ]
It seems people are annoyed by the way the computer tends to plonk down cities right smack in the middle of their civ. These acts tend to create an isolated pocket of culture with it's own little border.
The solution:
Yin suggested this a while ago in another thread - the idea of contiguous borders. At the time, it seemed sort of stupid because basically it would mean that you couldn't start cities away from your main area of influence, off on other continents and so forth. It will, however, stop the somewhat stupid expansionistic attitude of the other Civilizations.
So we bring in contiguous borders to some extent. How then do we build isolated cities? The answer is COLONIES! At the moment, noone uses them (at least, that's the impression I have..).
Now,
*WE KNOW THAT HISTORICALLY MOST CITIES STARTED OFF AS COLONIES.*
(America, Australia, Canada, the West Indies, Northern and Southern Africa, South-East Asia, Hong Kong).
Firaxis just has to set it up so that after a certain amount of time, a colony can upgrade to a city. (I'll leave others to determine this "certain amount of time", as they have more playtime and education with the game than me.)
What does this do? Well for one, it's far more realistic, it gives a use for colonies, and it stymies the over-aggressive expansionistic desire of the AI to take that _one_ little square that isn't owned by you. (Sure, they can put a colony in it, but a colony has far less cultural influence than a city, and can be absorbed/conquered easier.)
Obviously colonies would have to have slightly increased resilience to the effects of culture than they currently do (apparently they are absorbed far too easily yes?), and possibly a reduced cultural border (what are they currently? - none would be best) but these are all issues that can be worked around. The real point is that this would,
1. Give them a point!
2. Stop the stupid AI city building.
Comments?
It seems people are annoyed by the way the computer tends to plonk down cities right smack in the middle of their civ. These acts tend to create an isolated pocket of culture with it's own little border.
The solution:
Yin suggested this a while ago in another thread - the idea of contiguous borders. At the time, it seemed sort of stupid because basically it would mean that you couldn't start cities away from your main area of influence, off on other continents and so forth. It will, however, stop the somewhat stupid expansionistic attitude of the other Civilizations.
So we bring in contiguous borders to some extent. How then do we build isolated cities? The answer is COLONIES! At the moment, noone uses them (at least, that's the impression I have..).
Now,
*WE KNOW THAT HISTORICALLY MOST CITIES STARTED OFF AS COLONIES.*
(America, Australia, Canada, the West Indies, Northern and Southern Africa, South-East Asia, Hong Kong).
Firaxis just has to set it up so that after a certain amount of time, a colony can upgrade to a city. (I'll leave others to determine this "certain amount of time", as they have more playtime and education with the game than me.)
What does this do? Well for one, it's far more realistic, it gives a use for colonies, and it stymies the over-aggressive expansionistic desire of the AI to take that _one_ little square that isn't owned by you. (Sure, they can put a colony in it, but a colony has far less cultural influence than a city, and can be absorbed/conquered easier.)
Obviously colonies would have to have slightly increased resilience to the effects of culture than they currently do (apparently they are absorbed far too easily yes?), and possibly a reduced cultural border (what are they currently? - none would be best) but these are all issues that can be worked around. The real point is that this would,
1. Give them a point!
2. Stop the stupid AI city building.
Comments?
Comment