I like the speed that civ3 plays at, nice and slowly. If it had a bit more AI variety and all the bugs were fixed and a bit of the gameplay tweaked it would be fun...
SMAC is still my fav though, I like that sci fi aspects of it, the specialization, and the amount of skill required to do well.
Part of the reason the AI does better in Civ3 is that the game is *drastically* simplified, it would be nearly impossible to program the AI to use crawlers effectively. Pop booms also, pretty much all of the skill aspects that the player used to tactically outmanage the AI have been removed, I can still trounce the AI in war but not quite as easily as SMAC, wars are based more on attrittion which the AI is good at (it knows how much stuff you have).
I liked the SE idea a lot better than a few generic governments... of course a futuristic game like SMAC is less constrained by history than a game like civ3.
I think this game will be better single player after some patches, multiplayer is a tossup though... long games of attrition do not sound like my cup of tea for MP.
This game does put far too much of an emphasis on how much developed land you have, it is too easy for a dominant superpower to stay that way in my opinion, you can make military and infrastructure too easily, and they use the same kind of production infrastructure (IE shields).
SMAC seemed much more skillfully crafted at times... lets not forget it had its share of bugs too though (infinite air drop anyone?)
But the community after patch 3, we were left with a big list of bugs that weren't fixed. I don't think that they will now, I have a feeling that Firaxis will try to interact a bit more with the consumers. They are probably as pissed at Infrogrames as we are... it is not like they knew when they signed up with Infrogrames that they would have to release a beta...
SMAC is still my fav though, I like that sci fi aspects of it, the specialization, and the amount of skill required to do well.
Part of the reason the AI does better in Civ3 is that the game is *drastically* simplified, it would be nearly impossible to program the AI to use crawlers effectively. Pop booms also, pretty much all of the skill aspects that the player used to tactically outmanage the AI have been removed, I can still trounce the AI in war but not quite as easily as SMAC, wars are based more on attrittion which the AI is good at (it knows how much stuff you have).
I liked the SE idea a lot better than a few generic governments... of course a futuristic game like SMAC is less constrained by history than a game like civ3.
I think this game will be better single player after some patches, multiplayer is a tossup though... long games of attrition do not sound like my cup of tea for MP.
This game does put far too much of an emphasis on how much developed land you have, it is too easy for a dominant superpower to stay that way in my opinion, you can make military and infrastructure too easily, and they use the same kind of production infrastructure (IE shields).
SMAC seemed much more skillfully crafted at times... lets not forget it had its share of bugs too though (infinite air drop anyone?)
But the community after patch 3, we were left with a big list of bugs that weren't fixed. I don't think that they will now, I have a feeling that Firaxis will try to interact a bit more with the consumers. They are probably as pissed at Infrogrames as we are... it is not like they knew when they signed up with Infrogrames that they would have to release a beta...
Comment