Firaxis,
In your recent release we noticed 3 interesting things.
1. The editor can not be used to make scenarios.
2. There were no scenarios in the game (not even the historic 2 like in 2.4.2)
3. No mention of the outcome of the "dozen" scenarios you admitted to already working on.
Now it's pretty obvious that we're going to be able to milk Civ for some good expansion packs. And scenarios will be part of or maybe even a complete expansion pack...remember CiC?
So, let's NOT upgrade the editor until we've got our own scenarios on the market. This will do several good things:
-Corners the market on scenarios for a while.
-Prevents those pesky Scenario League hot shots from making better stuff than us and showing us up.
-Leaves room for including good editor later (in a couple years) as part of a "Civ3FW" pack. (That way we make more money.)
I seriously think all of this is the best way to go, providing the base game is selling well. If our sales fall, we'll have to give more stuff away as part of the base game (and the suckers...err...early purchasers) will get a free ride. But hopefully this will not be the case and we can milk this thing effectively for a decent return on investment.
In your recent release we noticed 3 interesting things.
1. The editor can not be used to make scenarios.
2. There were no scenarios in the game (not even the historic 2 like in 2.4.2)
3. No mention of the outcome of the "dozen" scenarios you admitted to already working on.
Now it's pretty obvious that we're going to be able to milk Civ for some good expansion packs. And scenarios will be part of or maybe even a complete expansion pack...remember CiC?
So, let's NOT upgrade the editor until we've got our own scenarios on the market. This will do several good things:
-Corners the market on scenarios for a while.
-Prevents those pesky Scenario League hot shots from making better stuff than us and showing us up.
-Leaves room for including good editor later (in a couple years) as part of a "Civ3FW" pack. (That way we make more money.)
I seriously think all of this is the best way to go, providing the base game is selling well. If our sales fall, we'll have to give more stuff away as part of the base game (and the suckers...err...early purchasers) will get a free ride. But hopefully this will not be the case and we can milk this thing effectively for a decent return on investment.
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