civ2 had complaints
IIRC, when Civ2 came out it recieved very good reviews in the game press. However, comp.sys.ibm.pc.games.strategy was a mixed bag. Most everybody liked the game but it suffered from a number of bugs including a few crashes (I have had no crashes in Civ3), related to units crossing the dateline.
-Pathfinding was horrendous, to the point it was unusable until it got fixed by a patch.
-The Isometric view screwed up many people and resulted in a lot of dead air units which crashed due to lack of fuel
- People *****ed about lack of Multiplayer (I am sure people ***** to Micro$oft about the lack of MP support for Solitare and Minesweeper also)
- Governors were horrible (didn't ever improve IMO)
- Automated Settlers didn't exist
- They had to patch the game to increase unhappiness if you had too many Cities
- Later people complained about how unbalanced, diplomats, caravans, and Leo's Workshop were.
- The loss of the replay pissed many people off.
- Stupid AI and worse diplomacy were also blasted, AI got helped via a patch
My complaints were and still are how tedious the end game was. Nothing was more boring than waiting around tell your spaceship reached Alpha Centauri. In all the Civ2 games I played there was exactly one game where I need to capture the opponents capital to avoid losing the space race.
However, comparatively speaking Civ2 was pretty bug free. Overall Firaxis has a far above average record when it comes to bugs and stability of their products.
IIRC, when Civ2 came out it recieved very good reviews in the game press. However, comp.sys.ibm.pc.games.strategy was a mixed bag. Most everybody liked the game but it suffered from a number of bugs including a few crashes (I have had no crashes in Civ3), related to units crossing the dateline.
-Pathfinding was horrendous, to the point it was unusable until it got fixed by a patch.
-The Isometric view screwed up many people and resulted in a lot of dead air units which crashed due to lack of fuel
- People *****ed about lack of Multiplayer (I am sure people ***** to Micro$oft about the lack of MP support for Solitare and Minesweeper also)
- Governors were horrible (didn't ever improve IMO)
- Automated Settlers didn't exist
- They had to patch the game to increase unhappiness if you had too many Cities
- Later people complained about how unbalanced, diplomats, caravans, and Leo's Workshop were.
- The loss of the replay pissed many people off.
- Stupid AI and worse diplomacy were also blasted, AI got helped via a patch
My complaints were and still are how tedious the end game was. Nothing was more boring than waiting around tell your spaceship reached Alpha Centauri. In all the Civ2 games I played there was exactly one game where I need to capture the opponents capital to avoid losing the space race.
However, comparatively speaking Civ2 was pretty bug free. Overall Firaxis has a far above average record when it comes to bugs and stability of their products.
Comment