Greetings.
I'm probably beating a dead horse here, as I've seen many posts regarding the absolutely infuriating way the AI civs trespass. But, I've had enough. I've tried everything and still cannot keep them out of my borders. I completely agree with someone who said that it's bad enough to be considered a bug.
The only way to stop them is to post a unit in every single square along your frontier. Is this cost effective? Is this was Sid n crew meant us to do? I think not.
Thing is...why the hell did Firaxis, the same company that did SMAC, do away with a very simple and effective tool for claiming territory and that's the automatic 9 or so square radius around a city that is considered yours. The other factions in THAT game kept out of your land...what's the problem here?
It seems like a pretty basic programming problem. Have them do a simple check of the surrounding squares after their move is over or before the next one. If the check shows that a square is within another's territory, the unit does a check vs that AI's stance toward you.
Simple.
What's being done about this problem? Can we expect the Civ3 team in the Ivory Tower to bestow upon us...their customers...a fix to their product any time soon?
I am so pissed off about this issue I could scream. I think I will.
Ravenloff
I'm probably beating a dead horse here, as I've seen many posts regarding the absolutely infuriating way the AI civs trespass. But, I've had enough. I've tried everything and still cannot keep them out of my borders. I completely agree with someone who said that it's bad enough to be considered a bug.
The only way to stop them is to post a unit in every single square along your frontier. Is this cost effective? Is this was Sid n crew meant us to do? I think not.
Thing is...why the hell did Firaxis, the same company that did SMAC, do away with a very simple and effective tool for claiming territory and that's the automatic 9 or so square radius around a city that is considered yours. The other factions in THAT game kept out of your land...what's the problem here?
It seems like a pretty basic programming problem. Have them do a simple check of the surrounding squares after their move is over or before the next one. If the check shows that a square is within another's territory, the unit does a check vs that AI's stance toward you.
Simple.
What's being done about this problem? Can we expect the Civ3 team in the Ivory Tower to bestow upon us...their customers...a fix to their product any time soon?
I am so pissed off about this issue I could scream. I think I will.
Ravenloff
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