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  • Production annoyance

    Why can't I make the cities stop making dessisions by themselves? I don't want to have to change the production from legion to tank/infantry each time it have build one of those. Why can't it be like in Civ1 and Civ2, when having produced a unit (not settlers/worker) it will make a new unit of the kind instead of changing it to something worse!?!

    And no, the guvenour thing doesn't help a thing, I have tried to tell him they shall never produce any units on their own...but no, they always want to produce a legion/warrior/whatsoever
    This space is empty... or is it?

  • #2
    use the build queue
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

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    • #3
      Originally posted by CyberShy
      use the build queue
      I hate build queues
      This space is empty... or is it?

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      • #4
        The queue isn't really a solution. The thing is that the production switches automatically after building a unit. Unlike city improvements, you'll have to manually seek out the city and correct it.

        It wouldn't be such a problem if the production was kept at the same unit, but this isn't the case.

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        • #5
          Ive noticed that privateers don't fall under the catagory of 'naval units'. If say no naval units, it simply switches from battleships to privateers.

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          • #6
            Build queue seems to be a fine solution for me... I tell a city to build 10 infantry in a row, it does so. I don't have to worry about it again for 20-50 turns.

            OTOH, I miss not having the "repeat" option a la SMAC. I'd like to put X in the queue, then put "repeat" in the queue, and have it continue to pump out X forever. Not a huge deal, though.
            gamma, aka BuddyPharaoh

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            • #7
              you'll have to manually seek out the city and correct it
              you do'nt need to 'seek' the city, because the new unit will start to blink, then press enter and change the production orders.

              I did it that way in civ2, and do it still the same way in civ3.
              The only difference is that in civ2 it stayed the same while in civ3 it already has chosen something different.

              I prefer the latest, since it won't build 'nothing' if I forget to switch.
              Formerly known as "CyberShy"
              Carpe Diem tamen Memento Mori

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              • #8
                Originally posted by CyberShy


                [1)] you do'nt need to 'seek' the city, because the new unit will start to blink, then press enter and change the production orders.

                I did it that way in civ2, and do it still the same way in civ3.
                The only difference is that in civ2 it stayed the same while in civ3 it already has chosen something different.

                [2)]I prefer the latest, since it won't build 'nothing' if I forget to switch.
                1) Geee really?

                2) I prefer the former. Or actually I'd prefer the city improvement complete pop-up.

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                • #9
                  1. Someone mentioned it, I responded. I think I don't deserve any '' in that case.
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

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                  • #10
                    Originally posted by CyberShy
                    1. Someone mentioned it, I responded. I think I don't deserve any '' in that case.
                    I 'mentioned' it... and your response missed the point, hence the rolly eyes. I'll explain: the complaint in this thread was that

                    1) the production changed to useless and weird things after completing units and that

                    2) it does so without proper (yes there is some, but too little apparently) notice.

                    So I wanted to say that without this pop-up you do get with city improvements (2), you have to go into the city to change it manually to something useful (1) or back to the same unit.

                    Today must be Grumpy Apolytoners Day or something. I'm ready though, here let me smack some sense in ya. and then some to teach ya some more. :P

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                    • #11
                      I think the problem is that you cant distinguish a "just built" flashing unit from a "stopped here last turn" flashing unit. Easy in the early stages but awful in the middle of major manoeuvers later on. Since they managed to improve on the building construction it seems a shame they overlooked units. The ideal would be a whole host of selectable options like EU has so you could choose between (dont stop / zoom to city / pop up / etc) for wonders, buildings, units, SS parts etc to suit your preference. Then everyone can be happy provided at least one choice is close to what they prefer.
                      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                      H.Poincaré

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                      • #12
                        Grumbold please...I'm trying to play Civ3 while I wait for EU2 here~

                        /dev

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                        • #13
                          Hmm. I could have a hard time if the civ expansion pack came out at the same time as EU2 reached these shores. Both deserve at least an undisturbed fortnight for an initial analysis

                          I know there are many people who disliked the game, but it has just so many little features that get me asking 'Why did no-one else think of this before?' and 'Now its been done, why aren't they following suit?'
                          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                          H.Poincaré

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