Okay, so it's minor on the list of things that need\should be tweaked\added. There seems to be no penalty associated with losing your capital other than just losing a city. In Civ2, your empire usually split in half when you lost your capital. I think there should definitely be a penalty for losing it or, if there already is one that I'm just not seeing, a bigger penalty.
An example:
Lose the capital and you suffer morale\shield penalties in all cities which will diminish slowly over time or until you recapture the capital. To make it fair, I don't think you should be able to raze a true capital city and the penalty is not cumulative. By true capital, I mean their actual capital city at the time you attack, not whatever city it switches to after you've taken the capital. The only problem is figuring out a way to distinguish between the two.
There's also a thread around about civil war and revolting cities. The problem that was brought up is the civ cap that would create problems if civs starting popping up everywhere. This could also be a penalty for losing the capital, ala Civ2. You can get around the civ cap by not actually making them a new civ. You could have the cities disband and turn them into barbarian units of equal tech to the civ that the city belonged to. Or you could have the cities themselves become barbarians and do nothing but crank out raiders. This would add a new civ, I think, but one new civ shouldn't pose a problem as all similarly revolting cities in all civs thereafter become barbarians. Or lastly, you could go the easy route and just divide the cities that revolt between the rest of the civs. Give one to each, starting with the civ with the most culture and working down, until they've all been divided up. To keep them from being assimilated, have them default with a temple or library or something.
Anyway, just a possibility on a penalty. Anyone else with any other ideas?
LR
An example:
Lose the capital and you suffer morale\shield penalties in all cities which will diminish slowly over time or until you recapture the capital. To make it fair, I don't think you should be able to raze a true capital city and the penalty is not cumulative. By true capital, I mean their actual capital city at the time you attack, not whatever city it switches to after you've taken the capital. The only problem is figuring out a way to distinguish between the two.
There's also a thread around about civil war and revolting cities. The problem that was brought up is the civ cap that would create problems if civs starting popping up everywhere. This could also be a penalty for losing the capital, ala Civ2. You can get around the civ cap by not actually making them a new civ. You could have the cities disband and turn them into barbarian units of equal tech to the civ that the city belonged to. Or you could have the cities themselves become barbarians and do nothing but crank out raiders. This would add a new civ, I think, but one new civ shouldn't pose a problem as all similarly revolting cities in all civs thereafter become barbarians. Or lastly, you could go the easy route and just divide the cities that revolt between the rest of the civs. Give one to each, starting with the civ with the most culture and working down, until they've all been divided up. To keep them from being assimilated, have them default with a temple or library or something.
Anyway, just a possibility on a penalty. Anyone else with any other ideas?
LR
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