Re: Honoring Mutual Protection pact should not be manditory
Of course it should.
Bad mechanics - too many things can happen to make these pacts nothing more than an arbitrary pain. You are aligned with Civ A, Civ A goes after and kicks Civ B's ass, peace happens, then Civ B retaliates. Now you get to be forced to backing Civ A against what could very well be a just war. Screw that, the AI isn't smart enough to be honorable.
Not to mention, the single greatest non-aggression pact ended treacherously when the Nazis invaded their former ally. Breaking these treaties happens and should be allowed with simple, smart consequences. To disallow it makes for a rather simplistic and unrealistic diplomacy model.
Venger
Originally posted by SuiteSisterMary
As it stands, if a pact partner goes to war, your civ automagically declares war.
It should, instead, offer you some choices.
As it stands, if a pact partner goes to war, your civ automagically declares war.
It should, instead, offer you some choices.
Our "brothers" the Greeks have declared war on the Japanese! Our mutual protection pact requires us to declare war as well!
- Yes! We must honour our treaty obligations!
- Or suffer the consequences...
- They got themselves into this mess, they can get themselves out of it. (diplomatic hit; major with former pact brother, smaller with all other civs)
- Lets strike our "brothers" while their backs are turned. Contact the Japanese and offer an alliance! (war with pact brother, major diplomatic hit, minor hit with other cultures, possible diplomatic increase with the civ you're now trying to help)
I say this because I got dragged into a war, negotiated a separate peace, and was dragged right back in next turn. Really annoyed me.
Not to mention, the single greatest non-aggression pact ended treacherously when the Nazis invaded their former ally. Breaking these treaties happens and should be allowed with simple, smart consequences. To disallow it makes for a rather simplistic and unrealistic diplomacy model.
Venger
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