I recently tried playing on the huge map provided with civ 3 and all 16 nations. I must say, it was a blast! The amount of realism of having my 10 city empire be but a small spec of a large multi political world was amazing (I think games where you are humbled are alot more fun than where you easily dominate, I was playing on emperor btw)
I started in the north america region, and after some short conquests to solidify my borders (the comps expand 3 times my speed but they cant compare when it comes to battle field tactics) I largely played the head empire of the America Continents. Before I knew it however, as early as 100ad, the game started to drag between turns. While before to cycle through 15 computers it only took say 10 seconds, it slowly rose to what I clocked at an average of 1 min between turns (waiting period). Given that some of my turns took less than that to make...this was a real bummer.
(If civ had 1000 turns, assuming the waiting period does not get even worse towards the late game, that would be over 15 hours of just "waiting" between turns)
I was wondering if anyone had any ideas about how to avoid this problem? I suppose just Ram or a better Processor would help, but couldn't alot also be done to simply speed up the computers executions? (I heard it does alot of random unit patroling which sucks up the majority of the time, if this could be remedied somehow)
Anyway I personaly think that the huge 16 player expirience isnt something one cast just forget about and move on, its too much fun to abandon hope for! Has anyone else tried huge with more success? how about those of you with kickass computers?
-Elrad
P.S. Normal games run fine, an 8 player normal size game takes under 10 seconds to execute as late as the modern age...ignoring the moves that you get to see
I started in the north america region, and after some short conquests to solidify my borders (the comps expand 3 times my speed but they cant compare when it comes to battle field tactics) I largely played the head empire of the America Continents. Before I knew it however, as early as 100ad, the game started to drag between turns. While before to cycle through 15 computers it only took say 10 seconds, it slowly rose to what I clocked at an average of 1 min between turns (waiting period). Given that some of my turns took less than that to make...this was a real bummer.
(If civ had 1000 turns, assuming the waiting period does not get even worse towards the late game, that would be over 15 hours of just "waiting" between turns)
I was wondering if anyone had any ideas about how to avoid this problem? I suppose just Ram or a better Processor would help, but couldn't alot also be done to simply speed up the computers executions? (I heard it does alot of random unit patroling which sucks up the majority of the time, if this could be remedied somehow)
Anyway I personaly think that the huge 16 player expirience isnt something one cast just forget about and move on, its too much fun to abandon hope for! Has anyone else tried huge with more success? how about those of you with kickass computers?
-Elrad
P.S. Normal games run fine, an 8 player normal size game takes under 10 seconds to execute as late as the modern age...ignoring the moves that you get to see
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