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Technological Superiority Doesn't Matter in War

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  • Re: Broken broken broken...

    "Are you playing a different version of Civ3 than me? Because all combat happens one unit at a time. There is no giant battle where 40 units have at it, there are 40 battles."

    First, I don't understand your vehemence. Making accusations of not having played previous games in the series won't make me convert to your school of thought more easily, but perhaps you're more interested in the arguement than the subject, and that's fine by me.

    As for it being 40 battles, yes, of course it is. However, if it's my 2 tanks and one infantry against his 4 knights, and I lose a tank, I just lost 33% of my force, and 50% of my offensive units. However, if it's my 20 tanks and 10 infantry, and he's got 40 knights, and I lose even 3 tanks, that's only 10% of my force, and 15% of my offensive punch.

    My point is that when the number of combatants is smaller, and an unlikely result occurs, it is much more jarring than it is when there are large formational battles.



    "What kind of nonsense is that? I swear you guys actually haven't played another other game in the Civ series - a technology allows you to field new more powerful units. This in turn gives you an advantage in combat. Discovering mobile warfare doesn't "determine" the combat in any game..."

    Mobile warfare *does* give you an edge in Civ3. I'd much rather have a force of cavalry than a force of knights. I'd much rather have a force of mechanized infantry rather than riflemen. However, the advantage in civ 3 is an edge, not a determination. My units, no matter how advanced, will not be invincible in combat.

    You hate this.

    I don't mind it.

    If I want my units to be able to roll over other units, i'll play a real wargame (heck, I still play Panzer General, the original one, just to watch my FW-190's mop the floor with those pesky Spitfires, and just scorch those Yak's).

    Now, I'm not entirely opposed to a compromise position, where the industrial age units get a bit of a boost over their ancient counterparts.

    One statement though, saying that "A bowmen unit should not beat cavalry 50 percent of the time, PERIOD" is not entirely an honest assessment. A cav unit defending against bowmen without terrain modifiers or support and of equal experience will lose a bit more than 50% of the time. Why leave your cav unit exposed? Why not support him with cannon? Why not garrison the city with an infantry-type unit instead of cavalry? Why rush in to take an objective that unit type can't hold? Personally, I use my cav as my breakthrough unit, and to secure important terrain, as well as to counter-attack quickly. Leaving them unsupported or in small numbers in isolated positions is just asking for them to be massacred, imo.

    Jbird
    Jbird

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    • Originally posted by dexters
      Looking at the last few pages of posts, it looks like we have forgotten the point of the thread.

      the thread has lost its point anyways. If you hate the combat system, go home. Stop whining.

      What's the point in having a forum if everyone is going to agree with one another? Our point isn't to just b!tch and moan for no reason but rather to raise valid points about a broken system which we hope will be fixed.

      Comment


      • I can tell you the point of forums isn't for people to close their minds and log on to make whining noises then get angry when people disagree.

        When you want to present a dissenting opinion, expect other people to answer back. And for all involved, an open mind to discussion doesn't hurt either.

        All I see are people, especially the people complaining about the so called "broken" combat system getting angrier and angrier with each post. Heck, half of the last page's post was made by one person, saying some very unflaterring things about people who disagreed.

        I would say people who come here just to argue and refuse to discuss openly are worse than having a forum where everyone agrees. At least you have some peace and quiet with that.
        AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
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        • Originally posted by dexters
          I can tell you the point of forums isn't for people to close their minds and log on to make whining noises then get angry when people disagree.
          I have an open mind to ideas but not so open that my brain falls out. Most of my posts have been about the fact that in Civ3 it is far more common for ancient units to defeat more modern units than the historical record indicates. I am open to the opinion that in some rare cases a musketman may defeat a rifleman but I'm not gullible enough to believe it should happen 50% of the time.

          When you want to present a dissenting opinion, expect other people to answer back. And for all involved, an open mind to discussion doesn't hurt either.
          Funny how you say that and then get into a diatribe about those who disagree with you. Who is closed minded again?

          All I see are people, especially the people complaining about the so called "broken" combat system getting angrier and angrier with each post. Heck, half of the last page's post was made by one person, saying some very unflaterring things about people who disagreed.
          Pot Kettle Black

          I would say people who come here just to argue and refuse to discuss openly are worse than having a forum where everyone agrees. At least you have some peace and quiet with that.
          One of the primary uses for a forum is for those with different views to debate them (you use the term "argue"). I do not know what you mean exactly when you want open discussion unless you mean you simply want concurrent. Perhaps you and I should agree to disagree and leave it at that.

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          • If GP dropped dead in a forest, would he still make a post?

            Originally posted by GP
            Venger,

            if you're going to make the argument that the game is being unfair* in favor of ancient units, even according to the stated combat system, you'll have to back this up with statistics. The burden of proof is on you.
            I HAVE shown you. It doesn't require anything more than looking at the combat values and at the units themselves. A 4 attack bowmen can regularly defeat, in fact often more than 50% of the time, a defense 3 cavalry unit. This, as the french say, is LE BULL$HIT.

            The problem isn't that a 4 attack unit should defear a 3 defense unit more often than not. The problem is a new expensive unit costing untold amounts of research and two resources representing a modern era cavalry unit is defeated by a cheap ancient unit that requires no resources and hardly any technology. This doesn't balance gameplay, it unbalances it...

            *This is a very childish view and lots of the pro-FP people don't hold it. But it is evidence of the wimpiness of the combat loser whiners.
            Your story is becoming tiresome. Do you just post to have something to do, or is your life support system powered by your keyboard? Because all you've added to this thread is your "whiners" line, over and over and over.

            Go to the store, take out your wallet, and buy a clue.

            Venger

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            • It's game over man, it's just game over!

              Originally posted by orc4hire
              Sorry, cyclotron, you're wrong right down the line.

              The internal combustion engine is just another way of moving a vehicle. Taken your car for a good push lately?
              Owned. Argument over.

              Venger

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              • Re: If GP dropped dead in a forest, would he still make a post?

                Originally posted by Venger


                I HAVE shown you. It doesn't require anything more than looking at the combat values and at the units themselves. A 4 attack bowmen can regularly defeat, in fact often more than 50% of the time, a defense 3 cavalry unit. This, as the french say, is LE BULL$HIT.
                Guess what, if you can prove this, I'll give you full credit. What were the conditions? How often did you test it. (Need both control of extraneous variables and statistical relevance.)

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                • Can you count to twenty with your shoes on?

                  Originally posted by GP

                  Guess what, if you can prove this, I'll give you full credit. What were the conditions? How often did you test it. (Need both control of extraneous variables and statistical relevance.)
                  Hold up four fingers on one hand. That's the longbowmen. Hold up three fingers on the other hand. That's the cavalry. Which hand has more fingers up? That's the one that will win more often.

                  Jesus, are you that daft that you don't get simple math?

                  Venger
                  P.S. According to the combat rules a veteran 4 unit attacking a veteran 3 unit without modifiers will win 66% of the time!

                  Comment


                  • How many tests did you run, tough guy? What were the conditions?

                    Comment


                    • Re: Can you count to twenty with your shoes on?

                      Originally posted by Venger


                      Hold up four fingers on one hand. That's the longbowmen. Hold up three fingers on the other hand. That's the cavalry. Which hand has more fingers up? That's the one that will win more often.

                      Jesus, are you that daft that you don't get simple math?

                      Venger
                      P.S. According to the combat rules a veteran 4 unit attacking a veteran 3 unit without modifiers will win 66% of the time!
                      Calm yourself for a second. There are 2 separate threads in the argument here. One regards wether modern units should get more of a bonus (through FP) and one regards wether the game follows its own rules. My points regarding tests are relevant to the latter, not the former.

                      Now don't get buttlock so quick. And make sure you deconvolute separate issues...

                      Comment


                      • "Hold up four fingers on one hand. That's the longbowmen. Hold up three fingers on the other hand. That's the cavalry. Which hand has more fingers up? That's the one that will win more often.

                        Jesus, are you that daft that you don't get simple math?

                        Venger
                        P.S. According to the combat rules a veteran 4 unit attacking a veteran 3 unit without modifiers will win 66% of the time!"




                        That's not a valid comparison and you know it Venger. All you are talking about is longbowmen attacking a cavalry, what about the other abilities of the cavalry unit?


                        -The cavalry unit, when attacking the longbowmen, has a much higher chance to kill it (6:1) than the other way round (4:3).

                        -The cavalry unit can attack the longbowmen, then withdraw to a friendly city after winning. The longbowmen, however, will advance and be exposed in the next turn.

                        -The cavalry has a chance to withdraw if its is losing the battle. Can the longbowman do that?

                        There, those are the benefits due to technology.

                        Besides, is cavalry vs longbowmen a valid comparison in the first place? A cavalry unit is never intended to defend itself against longbowmen, anybody who do that is a bad commander. In my games, I always defend with infantry (6-10-1). How often can a longbowmen 4-1-1 kill my 6-10-1 fortified on good terrain? There, that's the benefit of technology.

                        Who says technology doesn't make a difference? Technology gives you an edge, if you know how to use it. If you insist to drive your Ferrari through rugged mountains it won't do you any good, but that's not the fault of the Ferrari. If you insist to use cavalry as city defenders and then complain, that's not the fault of the cavalry, its the user's fault.

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                        • Well, now that the discussion has devolved into masking profanity and using "Jesus" as an epithet, I don't think it has any chance of being a mature discussion.

                          Jbird
                          Jbird

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                          • *pokes head above counter*

                            I think the point Venger is trying to make is that given a normal archer and a normal cavalry on normal terrain, it is not realistic for the archer to be able to out-fight the cavalry when the archer attacks it. Correct me if I'm wrong...

                            *ducks back behind counter*

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                            • "I think the point Venger is trying to make is that given a normal archer and a normal cavalry on normal terrain, it is not realistic for the archer to be able to out-fight the cavalry when the archer attacks it. Correct me if I'm wrong..."


                              I can't resist, I have to correct you

                              One more time, cavalry units DO NOT defend itself against longbowmen in open terrain. Nobody, at least no good commanders, will do that. Cavalry units attack the enemy, and then withdraw to friendly bases, or tiles containing infantry/riflemen for defence.

                              Placing cavalry units unsupported out in the open is a mistake, a misuse of technology and you shouldn't complain if you lose it to ancient units with strong attack values.

                              Comment


                              • Originally posted by Aendolin
                                *pokes head above counter*

                                I think the point Venger is trying to make is that given a normal archer and a normal cavalry on normal terrain, it is not realistic for the archer to be able to out-fight the cavalry when the archer attacks it. Correct me if I'm wrong...

                                *ducks back behind counter*
                                Yeah...I got that. He can't deconvolute the 2 issues that I raised.

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