Wow a rational post...
We are talking of a whole lot of issues, though in this thread in particular we are really dealing with the fact that the there is not enough separation between medieval age weaponry and imperial age weaponry.
It has potential. But to handicap the system to give older units a "chance" trades one problem for another - the first problem isn't a problem but simply a matter of fact, that those who lead in technology will field superior units. Instead of crippling gunpowder units to encourage "parity", they should be given the power they really had to encourage "research" by those who want to field bowmen.
Venger
Originally posted by zapperio
I think we may be talking about two different things here. As far as I know the question is whether technology does matter and whether it should have more impact on the combat? Am I close?
I think we may be talking about two different things here. As far as I know the question is whether technology does matter and whether it should have more impact on the combat? Am I close?
Well that is the question I was addressing. And my conclusions, backed by some experimentation, and sharing of data is that, on the whole, technology does matter and that the combat system, because it allows less advanced units to have a chance against stronger units, thereby emphasizing tactics and supporting the resource system, is better than it was in SMAC and Civ2.
Venger
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