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I lowered corruption

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  • #16
    Incorruptible...

    I think it's a great idea to have many buildings lower corruption...

    I look at it like this. If I roust a size 8 city halfway around the world, sure, the people aren't gonna do diçk for me - so I have to build up the infrastructure. It forces you to build infrastructure in order to placate remote cities. It makes just a $hitload of sense.

    Think of remote colonial cities like Hong Kong. Far away, but a massive investment in infrastructure pays off to make it a valuable part of your empire. Until you sign it back over to the Red Chinese...

    In fact, it may work well enough that you could leave existing corruption rates alone...won't know till I try it though...

    So, what buildings should lower corruption?

    Granary - nope.
    Barracks - makes sense, controls local populace for law and order.
    Temple - absolutely. People of faith more likely to obey the law.
    Courthouse - duh. Maybe lower the cost to make it more obtainable.
    Library - naw.
    Marketplace - close, but naw.
    Harbor - no.
    Cathedral - yes.
    Bank - no.
    University - yes. Well educated people likely to believe in law and order.
    Walls - no. Could be argued though...
    Coastal Fortress - no.

    Probably leaving some out, but you get the idea. Reducing corruption via the creation of a vibrant city infrastructure makes sense and I believe solves what Firaxis was trying to avoid - the democratic blitz where a democracy could take a size 24 city and have everyone content. Even past pacification, corruption forces the construction of an infrastructure for more than just happinesses sake.

    I'm anxious to see how many buildings that lower corruption it takes to make a remote city usable...

    Venger

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    • #17
      Re: I lowered corruption

      Originally posted by VetteroX
      I used the editor, and made police stations lower corruption. I saw no option to set how much you can lower corruption, only a checkbox that says "lower corruption." The police station helped... in a city about 10 squares from the capital I was losing 10 shields and 25 trade, after the police station was built, I got back 2 shields and 6 trade. It became less effective the further away cities got.
      I did the same thing with Police Stations and saw no such improvement.

      Building a courthouse or a "new" Police station would reduce corruption, but then building the second improvement would make no further difference.

      In other words, the "reduce corruption" feature seemed to only work once for a city and couldn't be stacked by putting it into multiple improvements. I tested this quite a bit trying to figure out a way to make it work, so your post surprised me.

      I can't explain this discrepancy, just thought I'd point it out.
      "Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."

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      • #18
        Thats odd... I double checked too. I build a courthouse, then a poliece staion, and it lowered more, not by much, but still something. Odd.

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        • #19
          Why not open a saved game, note some cities with high corruption but many improvements, and then edit the .bic file, then reload the game and see if those cities have lower corruption with the modified building attributes?

          Venger

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          • #20
            Theres a section in the editor where you can change the number of cities you can build on the different sized maps before they hit really bad corruption. If i remember correctly the huge map tops out at 32 cities. Try doubling that to get a slightly easier time of it corruption wise.

            One draw back, your opponents really go wild, they spread like fire in an open oil tank, so you'll need to pump those settlers out.
            May I be the person my dog thinks I am.

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