Incorruptible...
I think it's a great idea to have many buildings lower corruption...
I look at it like this. If I roust a size 8 city halfway around the world, sure, the people aren't gonna do diçk for me - so I have to build up the infrastructure. It forces you to build infrastructure in order to placate remote cities. It makes just a $hitload of sense.
Think of remote colonial cities like Hong Kong. Far away, but a massive investment in infrastructure pays off to make it a valuable part of your empire. Until you sign it back over to the Red Chinese...
In fact, it may work well enough that you could leave existing corruption rates alone...won't know till I try it though...
So, what buildings should lower corruption?
Granary - nope.
Barracks - makes sense, controls local populace for law and order.
Temple - absolutely. People of faith more likely to obey the law.
Courthouse - duh. Maybe lower the cost to make it more obtainable.
Library - naw.
Marketplace - close, but naw.
Harbor - no.
Cathedral - yes.
Bank - no.
University - yes. Well educated people likely to believe in law and order.
Walls - no. Could be argued though...
Coastal Fortress - no.
Probably leaving some out, but you get the idea. Reducing corruption via the creation of a vibrant city infrastructure makes sense and I believe solves what Firaxis was trying to avoid - the democratic blitz where a democracy could take a size 24 city and have everyone content. Even past pacification, corruption forces the construction of an infrastructure for more than just happinesses sake.
I'm anxious to see how many buildings that lower corruption it takes to make a remote city usable...
Venger
I think it's a great idea to have many buildings lower corruption...
I look at it like this. If I roust a size 8 city halfway around the world, sure, the people aren't gonna do diçk for me - so I have to build up the infrastructure. It forces you to build infrastructure in order to placate remote cities. It makes just a $hitload of sense.
Think of remote colonial cities like Hong Kong. Far away, but a massive investment in infrastructure pays off to make it a valuable part of your empire. Until you sign it back over to the Red Chinese...
In fact, it may work well enough that you could leave existing corruption rates alone...won't know till I try it though...
So, what buildings should lower corruption?
Granary - nope.
Barracks - makes sense, controls local populace for law and order.
Temple - absolutely. People of faith more likely to obey the law.
Courthouse - duh. Maybe lower the cost to make it more obtainable.
Library - naw.
Marketplace - close, but naw.
Harbor - no.
Cathedral - yes.
Bank - no.
University - yes. Well educated people likely to believe in law and order.
Walls - no. Could be argued though...
Coastal Fortress - no.
Probably leaving some out, but you get the idea. Reducing corruption via the creation of a vibrant city infrastructure makes sense and I believe solves what Firaxis was trying to avoid - the democratic blitz where a democracy could take a size 24 city and have everyone content. Even past pacification, corruption forces the construction of an infrastructure for more than just happinesses sake.
I'm anxious to see how many buildings that lower corruption it takes to make a remote city usable...
Venger
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