Lets see:
Tank costs 100 shields, modern Tank is 20% more expensive, but over 50% better.
Also Tank is just a little more expensive than Cavalry, but 3 times better.
But, lets look Musketmen vs Pikemen: Musketmen costs twice more then Pikemen but is 33% better in defending.
Generally Modern units are very cost-effective compared to Industrial units,
but Middle Age/Rennesance units are completly cost-uneffective compared to ancient units.
These things needs to be fixed in next patch.
How whould I do that:
I'll put Longbowman to have cost of 30, since this unit is very similar to swordsmen which has cost of 30 & that way it whould be MORE cost effective compared to Archer.
Musketmen to 40, since it has defense of 4 & Pikemen 3 (and you can't use Pikemen after discovering Gupwoder & obtaining Saltpeter)
Riflemen to 60 (similar reasons)
Infantry to 80 (just a little cheaper, it is still superior to riflemen)
Pratrooper & Marines to 90 (just a little more expensive compared to Infantry)
Knight 60, since with a price of 70, I whould still use a Horesemen from time to time (but you can't now, since it is obsolete)
Cavalry 70 (just a little more expensive then Knight)
Also some other things conserning units:
Carriers movment of 4 (in should be 5 like battleship)
Nuc. Submarines movment (should be faster)
Pratroopers & Marines look weak (maybe that should be 8/8/1 for Marines & 7/9/1 for Paratroopers)
Jet Fighters should have Rate of fire 2 (come on, they have ROCKETS)
Submarines should have attack of 10 (still lower then of Destroyer)
AND PRIVATEER OF COURSE SHOULD BE 2/1/4
Knights don't have ZOC, but Horsemen do, so by upgrading horsemen you lose that ability
(should be both with or without ZOC)
Also Tanks, Mod Tanks, Mech. Inf, Artillery, Rad. Artillery don't have Wheeled flag in editor (prevents moving on Mountaing & jungles without roads). Is that intentional or bug?
Personnaly I think that all Artilley type units should have ZOC (but it's Firaxis decision).
After getting Mech. Inf. you should be able to build Infantry units also (who whould move on mountains without them, marines?)
P.S.
And one last question:
Why modern Infantry type units need rubber?
Tank costs 100 shields, modern Tank is 20% more expensive, but over 50% better.
Also Tank is just a little more expensive than Cavalry, but 3 times better.
But, lets look Musketmen vs Pikemen: Musketmen costs twice more then Pikemen but is 33% better in defending.
Generally Modern units are very cost-effective compared to Industrial units,
but Middle Age/Rennesance units are completly cost-uneffective compared to ancient units.
These things needs to be fixed in next patch.
How whould I do that:
I'll put Longbowman to have cost of 30, since this unit is very similar to swordsmen which has cost of 30 & that way it whould be MORE cost effective compared to Archer.
Musketmen to 40, since it has defense of 4 & Pikemen 3 (and you can't use Pikemen after discovering Gupwoder & obtaining Saltpeter)
Riflemen to 60 (similar reasons)
Infantry to 80 (just a little cheaper, it is still superior to riflemen)
Pratrooper & Marines to 90 (just a little more expensive compared to Infantry)
Knight 60, since with a price of 70, I whould still use a Horesemen from time to time (but you can't now, since it is obsolete)
Cavalry 70 (just a little more expensive then Knight)
Also some other things conserning units:
Carriers movment of 4 (in should be 5 like battleship)
Nuc. Submarines movment (should be faster)
Pratroopers & Marines look weak (maybe that should be 8/8/1 for Marines & 7/9/1 for Paratroopers)
Jet Fighters should have Rate of fire 2 (come on, they have ROCKETS)
Submarines should have attack of 10 (still lower then of Destroyer)
AND PRIVATEER OF COURSE SHOULD BE 2/1/4
Knights don't have ZOC, but Horsemen do, so by upgrading horsemen you lose that ability
(should be both with or without ZOC)
Also Tanks, Mod Tanks, Mech. Inf, Artillery, Rad. Artillery don't have Wheeled flag in editor (prevents moving on Mountaing & jungles without roads). Is that intentional or bug?
Personnaly I think that all Artilley type units should have ZOC (but it's Firaxis decision).
After getting Mech. Inf. you should be able to build Infantry units also (who whould move on mountains without them, marines?)
P.S.
And one last question:
Why modern Infantry type units need rubber?
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