I'd say it should add to war weariness, do nasty things to your relations with other civs (unfriendly becomes hate, neutral becomes unfriendly, friendly becomes neutral and worshipful becomes friendly) and increase the likelyhood that others would use it on you (the proportionate response). The thing that stopped the USA or the USSR using nuclear weapons was the fact that if you used Nukes then others would use it on you.
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Nuke Salad
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I admit the nukes are kind of lame, but they are really usefull if you use them properly. First of all the ICBM has unlimited range. This is extremely awesome, you dont have to worry about protecting it like in previous civ games.
Also because of the fact that cities of >12 give a better defensive bonus then <13 cities a drop in half is REALLY useful. the 50% to destroy enemies is an added bonus. Remember it now destroys enemies around the city not just in it.
Ok now if that isnt enough, it destroys all the improvements around it and pollutes all those squares. The nuke would be super-weak in Civ2, but this is Civ3. That city is now disconnected from the trade route, ie no strategic/luxury resources. Their production is totall fcked, reinforcements cant be warped into the city ala railroad, it is starving (and combined with some artillery bombardment) you can easily get it to <7 for NO defense bonus.
whew ok that is alot, I think the Nuke is Extremely powerful Balanced for civ3 not civ2.
My only complaint is after its dropped you gotta wait for the computer to calculate before the effects are seen, so the fun factor is missing.
As I said I think the nuke is lame but thats my opinion, I think its good if everyone considered the other side instead of ranting and raving on the forum.
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Re: hmmm
Originally posted by Shadowstrife911
20 kilotons? No I believe it was megatons...unless u were being sarcastic.
Venger has his info correct.
(Multiple warheads of smaller yield, spaced properly apart, produce much more damage than single warhead of large yield. OTH, fatricide effects (EMP from blast destroying electronics of an incoming warhead) might in reality make later incomings a bunch of duds).
Now I will leave this thread alone. Firaxis will either modify the nukes or they won't.
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The Atomic weapons dropped on Hiroshima and Nagasaki were in Kilotons. All tactical nuclear weapons (artillery, torpedoes, etc) are in Kilotons. Some of the bigger, long range hydrogen devices went into the megaton range, but eventually both sides realized that there really wasn't much point to anything above a megaton. In fact, most Soviet ICBM's were about 500 kilotons. A Nuclear Weapon doesn't kill everything in a city, blight the landscape for 200000 years, and destroy every military unit in the city. (50% might actually be a tad excessive...)
Most major cities were targeted with multiple warheads to ensure total destruction. The only real problem with Civ3's nukes is that they are pretty expensive, not because they don't do enough destruction.
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pbs... lol
i somehow doubt they'll add planet busters. its not like we can already deface the planet and run over civs in this game... heck, i rampaged through 1/2 a huge map with 100-150 units (mech inf and modern armor) without using any nukes... only thing stopping me now is my desire for a space race victory and the fact that CORRUPTION TAKES AWAY 1/3 OF ALL MY INCOME!!!! AHHHHHHHHHHHH!
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1st, Firaxis didn't say they changed the nuke for historical accuracy... I could accept that somewhat. Again, they did it because they "deemed it too powerful." Game tweaking happened up to the last minute & other game balance issues are still debated here. Again if you deem a hamburger too unhealthy (or too powerful) don't put a salad in front of me & call it a hamburger to make up for it.
2nd, Hugo - no one used any "rants" or "raves" when you made your post. That seems like just a weak unfounded attack. Rant - n - To speak or write in a angry or violent manner; rave. The exclamation marks derdede used could be expressed with shock, not always anger. Jaybe used a rant emoticon after you made your post. So "rave" was out of line, unless you're a psychic.
3rd, if we were playing for 100% historical accuracy most of the unit stats would be skewed & we would have 1 warped game. The bombs that hit Japan didn't destroy "all the improvements around it", yet I didn't see ProfessorPhobos complain about that. At any rate would you rather lean towards historical accuracy or fun?
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<<<<3rd, if we were playing for 100% historical accuracy most of the unit stats would be skewed & we would have 1 warped game. The bombs that hit Japan didn't destroy "all the improvements around it", yet I didn't see ProfessorPhobos complain about that. At any rate would you rather lean towards historical accuracy or fun? >>>>>>>>>
Whoah! Since when am I complaining? I like the nukes how they are, and I was only trying to point out the strong historical analog to their current settings.
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Whoah! Since when am I complaining? I like the nukes how they are, and I was only trying to point out the strong historical analog to their current settings.
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Yup, screwed the pooch on that one. Fat Man was definitly a 20 KILOTON bomb. Civilopedia definitly says sub-five megatons on the tactical nuke entry, more than two orders of mangnitude more powerfull. Maybe they are being under represented =)
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Originally posted by Yoleus
Right. Luckily now The Manhattan is a MINOR wonder, so everybody has build THEIR OWN before building nukes, at least this is mich better - and welcome.
Or not.
The version I bought and am currently playing has The Manhattan Project as a Great Wonder that allows all Civs to start building nukes.
If you edit it to make a Small Wonder, then the effect still stands. Everyone can build their own, but as soon as one civ builds one, all civs can build nukes.
Its actually hardcoded (firmcoded? scripted-but-uneditable) into the game.
[ This space for rent ]
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<<<<,Complain was too strong of a word? ok. Anyways, I was only saying your points were one-sided since you left out all the inaccurate historical parts of the Civ3 nukes.>>>>>
Well, naturally. If they were historically accurate, their effects would be much different, we'd be able to build MIRV weapons, missile silos, mount dozens of missiles on a single submarine, load them into artillery, and load 'em on bombers...
But there's strong indication that they shouldn't be as powerful, as, say the planet busters in SMAC. Or even as powerful as they were in Civ2. (They could probably be a lot cheaper, though.)
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