I've heard lots of people say that they think that the ability to move multiple units at the same time should really be added to Civ 3, as it'll make everyone's life easier -- not as a major first-patch-or-else thing, but as something that would be really nice if we had. Since I haven't heard anyone say anything bad about this yet, I was wondering... what does Apolyton in general think?
I see several ways this could be done, so I've made each of them an option. If you can think of another way, then just post it, but this is what I've come up with/heard of.
[list=1][*]You shift-click on a tile (or something like that), and then when you move, all units on that tile move together. This is probably the simplest thing to do, and still 'feels' very Civ-ish, in my opinion. Also, this is very non-cluttering, so someone who doesn't want to use this feature could avoid it easily.[*]Select multiple units. This idea is kind of complex, and the best way to describe it is probably to say "Starcraft". In short, you can drag/shift-click/whatever to select multiple units and be able to move/minipulate these units all at once (hopefully, if this was done, they'd take out Starcraft's nasty restriction of 12 units max). This would probably be more complex to do, but would be incredible late in the game. The only downside I see is that some people may feel like this is un-civish -- it just doesn't perserve Civ's authentic feel. Personally, I think that it's worth it, but... If you did this, some nitty-gritty game-play details would have to be worked out (if you attack, who exactly does the attacking, and what happens if you loose?), but I think that this would be such a powerful feature that would be so useful and would speed up playing the game so much that it's worth the hassle.[*]Same as #2, but with one important catch -- you can save groups/assign them to key commands. Again, the best way I know to describe this is Starcraft. For those who don't know what i'm talking about , here's how Starcraft does it: if you hit ctrl-1, that grouping is saved to the number one. If you hit 1, that group is selected. Etc, all the way through zero on the keyboard. If this were done in civ, i think this is the best way to do it, with one exception -- more than ten groups should be allowed (i doubt many people would use more then ten, but to not annoy those who would like to)... If I were trying to figure out how to do this, I'd make it that hitting 0 (or ctrl-0) brings up a box/prompt asking what group number you'd like -- this way, no one has to even know this feature exists if they don't want to.[*]Same as #1, but with a group-assignment feature like #3...[/list=1]
Personally, I'm for #3, though I understand why someone who says no would say no. I can also understand Faraxis saying "no, that's a major major gameplay change, not a tweak" -- I just think it'd be a great feature, that Civ games have been missing for a while.
The ideas above, and the inspiration for the ideas above, all came from this thread:
so i highly suggest checking it out. Timeline (thread creator) addresses most of the issues that would come up in his first post, and let me credit a huge portion of the ideas above to him. Also, if you don't understand what I'm saying above (if lots of people don't, I'll try to go back and make it more understandable), check out Timeline's post -- it's pretty much the basis for all the ideas posted above.
So... what do you think?
-- adaMada
I see several ways this could be done, so I've made each of them an option. If you can think of another way, then just post it, but this is what I've come up with/heard of.
[list=1][*]You shift-click on a tile (or something like that), and then when you move, all units on that tile move together. This is probably the simplest thing to do, and still 'feels' very Civ-ish, in my opinion. Also, this is very non-cluttering, so someone who doesn't want to use this feature could avoid it easily.[*]Select multiple units. This idea is kind of complex, and the best way to describe it is probably to say "Starcraft". In short, you can drag/shift-click/whatever to select multiple units and be able to move/minipulate these units all at once (hopefully, if this was done, they'd take out Starcraft's nasty restriction of 12 units max). This would probably be more complex to do, but would be incredible late in the game. The only downside I see is that some people may feel like this is un-civish -- it just doesn't perserve Civ's authentic feel. Personally, I think that it's worth it, but... If you did this, some nitty-gritty game-play details would have to be worked out (if you attack, who exactly does the attacking, and what happens if you loose?), but I think that this would be such a powerful feature that would be so useful and would speed up playing the game so much that it's worth the hassle.[*]Same as #2, but with one important catch -- you can save groups/assign them to key commands. Again, the best way I know to describe this is Starcraft. For those who don't know what i'm talking about , here's how Starcraft does it: if you hit ctrl-1, that grouping is saved to the number one. If you hit 1, that group is selected. Etc, all the way through zero on the keyboard. If this were done in civ, i think this is the best way to do it, with one exception -- more than ten groups should be allowed (i doubt many people would use more then ten, but to not annoy those who would like to)... If I were trying to figure out how to do this, I'd make it that hitting 0 (or ctrl-0) brings up a box/prompt asking what group number you'd like -- this way, no one has to even know this feature exists if they don't want to.[*]Same as #1, but with a group-assignment feature like #3...[/list=1]
Personally, I'm for #3, though I understand why someone who says no would say no. I can also understand Faraxis saying "no, that's a major major gameplay change, not a tweak" -- I just think it'd be a great feature, that Civ games have been missing for a while.
The ideas above, and the inspiration for the ideas above, all came from this thread:
so i highly suggest checking it out. Timeline (thread creator) addresses most of the issues that would come up in his first post, and let me credit a huge portion of the ideas above to him. Also, if you don't understand what I'm saying above (if lots of people don't, I'll try to go back and make it more understandable), check out Timeline's post -- it's pretty much the basis for all the ideas posted above.
So... what do you think?
-- adaMada
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