Couldn't firaxis just take the GOOD things from ctp2 into civ3, or do they think, that a "non-SID" civ game doesnt deserve to be a part of an "all-new-SID-civ-game"?
i mean, somehow ctp2 was more fun to play.
Look at the combat:
I mean what is an bowman good for, when he must melee in combat? the troops in ctp2 are DEFINITELY better. Get a line of Swordmen in front, and the bowmen in the second row.
Then this Worker stuf, still there from Civ1 (ok in civ1 the settlers done the work), funny thing, sure! but in ~1900 i had 50+ workers, all in auto, man i hate it to wait two minutes just lookin how they move, whitout the posibility to do anything in this time. Why not the same system as in CTP/2, take a percentage fo all shields, make the improvement where you want it, dont look any further.
City managemnet was just so GOOD in ctp2. Simple but effective.
What's with this "you must put your people on that fluffy squares" stuff? wasn't ctp2 just perfect in this? no ppl on squares, it was an average of all squares in the city limits. wasnt this an advantage over civ1/2/ctp? i thought so, at least.
Then this strategical ressources for units? am i to blame if there are any in my citys/civilzation? I reseach them, i found them first, but i can't use them, because i dont have the frciking startegical resources.
and my absolute hate-point for now is this cultural "we dont want to live in your civ, but in the civ, because they cultur admires to us...blah...blah...now we'll take all your military units with us......" thing. How can a city go over to another civ, when the other civ have only a "SETTLER" left, no cities at all. how can a city with more military units in it, then population overtrow the goverment?
why is a civilazation not destroyed when i crush their last city, and they have a little caravel with a settler in it, hiding somewhere on the seas?
And when i find their new city, travel there, destroy it, there is already another ship with a settler on its way!
It's no fun, to invest 20+ hours in a game (Largest Map, Chieftain, 10 civs,two big continents, random map, on one me, the zulu, chinese, japanese, babylonian, and the rest on the other) in which i destroy the zulus, chinese and the japanese til 1800, minimize the babylonians to 1 settler til 1830, and then all my cities just change to babylonian civ, without teh possibility for me to prevent that. And the Raise-it-and-build-new-city-on-same-place-method is not what i really want as a solution.
sometimes i just wonder about the AI. Why does it seem, that even on the easiest difficulty level the cpu controlled civs get an advantage against you? why does the other civs so fast ally against you, but needs a hell-of-a-work to get one to ally with you against other? i mean i played the tutorial, and i got crushed in the moment where three othe rcivs decided to attack me, because i wanted one of them to retreat from my ground?
i dont want to win on deity difficulty, i normaly play my civ games (civ1,ctp,ctp2) the first time on the easiest level to get a feel for it, then take medium to play some games, and thats it. But for Gods sake, when i chosse the easiest level, i want it to be easy.
I played some ctp2 games on middle diff., and they where easier then chieftain in civ3. and only because civ3's AI is just unfair on some things.
And this production queue goes defintely on my nerves, why cant is just stay on the last unit i choose? why have it to switch to another unit, wihtout me wantig this? it just worked so well in ctp/ctp2. (btw, i know they are not from sid, but from activison)
For me it seems like civ3 frustrates me, where ctp2 was fun, why didn't the firaxis guys just took the good things from ctp2 and put them in civ3?
And that what makes my pain in the ass is, i'm addicted to this game, but why have they destroyed the good gameplay by such annoying stuff?
i think i have to wait (and hope) for an add-on cd, with new features.
so "long",
"a frustrated, and somehow dissapointed" SkinJob
P.S. If you dont like my typos and/or my grammar, you are free to -CENSORED- my -CENSORED-, 'coz i jut don't give a -CENSORED-! ;-)
i mean, somehow ctp2 was more fun to play.
Look at the combat:
I mean what is an bowman good for, when he must melee in combat? the troops in ctp2 are DEFINITELY better. Get a line of Swordmen in front, and the bowmen in the second row.
Then this Worker stuf, still there from Civ1 (ok in civ1 the settlers done the work), funny thing, sure! but in ~1900 i had 50+ workers, all in auto, man i hate it to wait two minutes just lookin how they move, whitout the posibility to do anything in this time. Why not the same system as in CTP/2, take a percentage fo all shields, make the improvement where you want it, dont look any further.
City managemnet was just so GOOD in ctp2. Simple but effective.
What's with this "you must put your people on that fluffy squares" stuff? wasn't ctp2 just perfect in this? no ppl on squares, it was an average of all squares in the city limits. wasnt this an advantage over civ1/2/ctp? i thought so, at least.
Then this strategical ressources for units? am i to blame if there are any in my citys/civilzation? I reseach them, i found them first, but i can't use them, because i dont have the frciking startegical resources.
and my absolute hate-point for now is this cultural "we dont want to live in your civ, but in the
why is a civilazation not destroyed when i crush their last city, and they have a little caravel with a settler in it, hiding somewhere on the seas?
And when i find their new city, travel there, destroy it, there is already another ship with a settler on its way!
It's no fun, to invest 20+ hours in a game (Largest Map, Chieftain, 10 civs,two big continents, random map, on one me, the zulu, chinese, japanese, babylonian, and the rest on the other) in which i destroy the zulus, chinese and the japanese til 1800, minimize the babylonians to 1 settler til 1830, and then all my cities just change to babylonian civ, without teh possibility for me to prevent that. And the Raise-it-and-build-new-city-on-same-place-method is not what i really want as a solution.
sometimes i just wonder about the AI. Why does it seem, that even on the easiest difficulty level the cpu controlled civs get an advantage against you? why does the other civs so fast ally against you, but needs a hell-of-a-work to get one to ally with you against other? i mean i played the tutorial, and i got crushed in the moment where three othe rcivs decided to attack me, because i wanted one of them to retreat from my ground?
i dont want to win on deity difficulty, i normaly play my civ games (civ1,ctp,ctp2) the first time on the easiest level to get a feel for it, then take medium to play some games, and thats it. But for Gods sake, when i chosse the easiest level, i want it to be easy.
I played some ctp2 games on middle diff., and they where easier then chieftain in civ3. and only because civ3's AI is just unfair on some things.
And this production queue goes defintely on my nerves, why cant is just stay on the last unit i choose? why have it to switch to another unit, wihtout me wantig this? it just worked so well in ctp/ctp2. (btw, i know they are not from sid, but from activison)
For me it seems like civ3 frustrates me, where ctp2 was fun, why didn't the firaxis guys just took the good things from ctp2 and put them in civ3?
And that what makes my pain in the ass is, i'm addicted to this game, but why have they destroyed the good gameplay by such annoying stuff?
i think i have to wait (and hope) for an add-on cd, with new features.
so "long",
"a frustrated, and somehow dissapointed" SkinJob
P.S. If you dont like my typos and/or my grammar, you are free to -CENSORED- my -CENSORED-, 'coz i jut don't give a -CENSORED-! ;-)
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