One thing I was thinking I would like to see, but knew they hadn't put in, was a better concept of empires. For the most part, the civilizations presented in this game didn't become big or famous in real life by putting settlers everywhere they could reach. Historically, that question in the box about whether you would like to install a new governor would be who do you want to appoint king? THAT is the authority of an emperor. The feudalism and the states of Europe ultimately came about because the Roman Emperors made Germanic barbarians into kings. Charlemagne's (I'm annoyed that the authors of today's civ of the week France didn't bother to mention him directly...) empire was split among his sons according to custom, all kings, but the oldest still held the title Emperor and was technically an authority above his brothers. And it was like this in ancient times too (feudalism should be in the ancient age, not medieval) - the Babylonians and Egyptians both got to install a king over Judah.
I say that feudalism should be an ancient advance. Whoever gets it first should be declared an empire, no matter what government it's under (I think that the Roman Republic could decide kings too, but can't back it up). The closest two or three neighbors would be declared vassals, and the empire should be able to boss them around to some extent.
Benefits:
-Ruling civ allocates any strategic and luxury resources within the empire (each civ within it individually needs them for production or happiness), including any trading with outside civs.
-Either combined research for the whole empire, or a reduced cost to research advances other members already have.
-Maybe let the ruling civ reorganize borders. This sort of thing might serve to cause anger after the empire has been dissolved. Alternatively, the ruling civ could declare a few Imperial Cities and take them for itself with less problem. That status could even give those a culture bonus. A further alternative would simply be a cultural influence towards converting cities, acting over the entire dominion, in addition to any exterted by nearby high culture cities.
-Opponent civs could be taken into the empire as members rather than destroyed. This way they're still around afterwards, and you don't control territory you didn't want anyway.
-Additional free units per city for the ruling civ, regardless of the form of government.
-At least one laborer from the ruling civ in every city in the empire, but new ones from growth should still be according to individual civs.
-View of entire empire's borders (would need to turn off viewing the other civ's units, though...).
-Tribute each turn from the member civs (percentage rather than negotiating a specific number?).
Costs:
-Corruption according to the total number of cities in the empire, not each individual civ. But the individual palaces would still exert their influences.
-Possible emnity from vassal civs later in the game.
-Maybe have unhappy citizens according to the empire's number of cities, but only apply it to the ruling civ (I don't know what Soren Johnson was talking about in that interview about that not happening in Civ II; I saw plenty of unhappy one-citizen cities while trying to do ICS a few times in Diety).
-Any reshaped borders still have to deal with laborers of other nationalities.
-Anarchy lasts longer when switching governments (religious civs would have it occur too, but it would not be longer). Anarchy would give other member civs one or more opportunities or percent chances (maybe checked by a random number against the ratio of the two culture ratings) to revolt and break away. However, the ruling civ would still retain the Imperial title and be able to bring them back in to their previous status.
Imperial status could be ended or rechecked after so many turns, years or specific years (AD 500, 1,000, 1,500, etc), or by the change of age. It could be tied in to the number of points the civ has versus other ones. I'm not sure how to have other civs establish their own empires in the course of the game. This could also be tied in to the UN wonder. Instead of just ending the game with that vote, give the winner empire status instead, and leave them to subdue the other nations. Because IRL, the United States joins a UN world government over my dead body.
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