Originally posted by Soren Johnson Firaxis
I am assuming that your issue in this situation with the city governors is that they are recommending building swordsmen instead of riflemen...
I am assuming that your issue in this situation with the city governors is that they are recommending building swordsmen instead of riflemen...
There appears to be a pattern here as the city govs are somehow stuck in the early middle ages producing swordsman, longbowman and privateers. Many other posters have attested to the same thing.
P.S. the post I'm referring to is fourth post down from that other thread. I'm sure youre busy dealing with bugs and all, so I appreciate the time. I've cut and pasted it below for your convenience.
.
Thinking the AI might mistake riflemen for defensive unit (it is afterall a successor unit to pikeman -one of the best early defensive units) I gave it the order to contruct defensive land units, but the AI still kept getting longbowmen instead of the unit I wanted.
I remember playing an earlier game where I had the knight, and the system seemed to recognize that was the best unit all around and built that automatically without me forcing the cities to do so. I'm not sure why in this game, the AI is so stubborn it refuses to learn from my action. Even on cities where I'm building altillery, it is still churning out longbowmen. I'm suspecting that because I'm fighting the Aztecs who only really have spearmen, longbowmen , jungle warrior and pikeman that the AI is trying to pump out weaker units? or is it going by a attack/defense ratio and somehow decided longbowmen had to be the best offensive unit given it has a 4 to 1 ratio, but of course, it has only 1 defense point, which makes it woefully inadequate....
any insight into this?
Thinking the AI might mistake riflemen for defensive unit (it is afterall a successor unit to pikeman -one of the best early defensive units) I gave it the order to contruct defensive land units, but the AI still kept getting longbowmen instead of the unit I wanted.
I remember playing an earlier game where I had the knight, and the system seemed to recognize that was the best unit all around and built that automatically without me forcing the cities to do so. I'm not sure why in this game, the AI is so stubborn it refuses to learn from my action. Even on cities where I'm building altillery, it is still churning out longbowmen. I'm suspecting that because I'm fighting the Aztecs who only really have spearmen, longbowmen , jungle warrior and pikeman that the AI is trying to pump out weaker units? or is it going by a attack/defense ratio and somehow decided longbowmen had to be the best offensive unit given it has a 4 to 1 ratio, but of course, it has only 1 defense point, which makes it woefully inadequate....
any insight into this?
Comment