I know the whole SE vs. Civ Govs is an old debate, but since civ style gov's won out I would expect at least a few more choices... also the goverment editor isn't nearly as powerful as many people think since there aren't that many options actualy available. I really hope Firaxis does the right thing and add a few more gov's, or at least (and far more likely) add a few more options to the gov. editor. Why "City-State", "Feudal Monarchy", "Socalist Democracy", "Facism", "Dictatorship" and "Confederacy" weren't allowed as "official" option I have no idea.
A few "Ordinances" and choices of "Economics" would also go a long way... and you wouldn't need many:
1.Enviromentalism: Reduced pollution and production/growth
2.Slave State: With-out it you must pay captured workers (but they work at normal rate), and it allows non-national to be used as forced labor w/o a happiness penalty to your nationals and in any goverment form.
3.Free-Speech: Propaganda % increased against you but makes 1 unhappy person content in cities, 2 in metropolisis.
4. Etc.
These "ordinances" could be chosen from a simple menu with check-marks and cost xx gold to enact/repeal. You would just need one extra button to access this menu that could easily be placed under the mobility button.
A few "Ordinances" and choices of "Economics" would also go a long way... and you wouldn't need many:
1.Enviromentalism: Reduced pollution and production/growth
2.Slave State: With-out it you must pay captured workers (but they work at normal rate), and it allows non-national to be used as forced labor w/o a happiness penalty to your nationals and in any goverment form.
3.Free-Speech: Propaganda % increased against you but makes 1 unhappy person content in cities, 2 in metropolisis.
4. Etc.
These "ordinances" could be chosen from a simple menu with check-marks and cost xx gold to enact/repeal. You would just need one extra button to access this menu that could easily be placed under the mobility button.
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