Great idea for Civ 3 - let's reduce hitpoints to unbalance everything!!!
A better choice would have been to give the player an unpleasant but usable work-around for lacking a strategic resource, like making units that require it cost 3 times as much if you don't have it or something.
I completely agree with this... being forced to make cavalry in modern times because you don't have oil is crazy... lots of modern countries don't have oil, not to mention rubber trees...
Ancient/Medieval units should just die without causing any damage if attacking or defending against modern units, though.
I disagree with this, though. The problem (and thus solution) is extremely simple. Civ1 was unbalanced because units had 1 hitpoint. Civ2 was more balanced because units had 10 hitpoints (they also had firepower, etc, which were kind of silly). Civ 3 is unbalanced because, for some logic that is above mere gamers, the designers made the executive decision to give units 3 hitpoints. I'm all for executive desicions, just not ones that take something that is fixed, and break it, for no logical reason except maybe to partially solve their broken resource system.
(Note: I like resources! I think the idea is cool! But right now EVERY COUNTRY IN THE WORLD USES COAL, IRON, ALUMINUM, AND RUBBER. Almost no countries have local sources of all these...)
A better choice would have been to give the player an unpleasant but usable work-around for lacking a strategic resource, like making units that require it cost 3 times as much if you don't have it or something.
I completely agree with this... being forced to make cavalry in modern times because you don't have oil is crazy... lots of modern countries don't have oil, not to mention rubber trees...
Ancient/Medieval units should just die without causing any damage if attacking or defending against modern units, though.
I disagree with this, though. The problem (and thus solution) is extremely simple. Civ1 was unbalanced because units had 1 hitpoint. Civ2 was more balanced because units had 10 hitpoints (they also had firepower, etc, which were kind of silly). Civ 3 is unbalanced because, for some logic that is above mere gamers, the designers made the executive decision to give units 3 hitpoints. I'm all for executive desicions, just not ones that take something that is fixed, and break it, for no logical reason except maybe to partially solve their broken resource system.
(Note: I like resources! I think the idea is cool! But right now EVERY COUNTRY IN THE WORLD USES COAL, IRON, ALUMINUM, AND RUBBER. Almost no countries have local sources of all these...)
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