...I'm a little concerned about the inability to increase the completion time on Great and Minor Wonders.
I've run into this most frustratingly when trying to build the Forbidden Palace on a new continent, because of the corruption percentages keeping my production down to two or three shields.
It appears the *only* way to build a Great or Minor wonder is to either wait for the city's natural production time, or spend a leader to finish the building in one turn.
Other method's I've tried, all of which have failed:
- Disbanding units within the city gives you no shields towards completion of a Wonder
- Chopping down trees within the city radius similarly gives you no shields towards production
- Switching production to a normal improvement, then implementing one of the above two methods, then trying to switch back grey's out the option of producing the Wonder
- Rush Buying a normal improvement, then attempting to switch to the wonder similarly grey's out the Wonder as an option for production
Which means that one must rely on obtaining a Leader if you don't want to wait the 1-300 turns to completion. Granted, there is the 'creep' method of building the palace closer and closer, but when a sea / ocean / other Civ seperates you and the desired final location, you're still going to have to wait. More importantly, you're 'wasting' a few hundred shields throughout the creep.
As for the Leader, since combat is the only way to obtain both the Leader and the Elite unit that spawns him, you are required, if following this path, to wage a war and hope the odds roll in your favor. Perhaps the most frustrating aspect of this, at least in my current game (Regent) is that dispite having had 8 Elite units over the past few hundred turns, and countless combats in total (2 World Wars, 1 of which lasted over 200 years and had 6 of 7 opponents at war with me for at least part of the time) I've yet to spawn a leader from sending my Elite units into battle. Worse, of the 8 only one remains. All this despite being the dominant Civ on the map, having laid waste to two other Civs, (and having to raze their cities lest corruption get very out of hand) and having 3k+ Gold in the bank and another 300 coming in, per turn, at 3.5.2 taxes under a Democracy. Oh, and why, do you ask, am I so interested in establishing a strong presence in the far-off land? Oil. 2 of the 5 Oil resources on the map are within the target city's radius. Soon everyone and their motherland will be trying to kill me to obtain that Oil.
Personal frustrations aside, it appears then that unless you go to war and become 'lucky enough' to have a leader spawn, you have 1-300 turn wait to complete something like the Forbidden Palace.
I'm concerned, ultimately, because the otherwise expedient option of chopping down trees and disbanding units doesn't work. (Apparently the Forbidden Palace, to return to my example for a moment, doesn't use any wood, horses, or require any ex-military persons in its entirety)
On the one hand, this could merely be and obstacle / gameplay issue, one that makes it more challenging and requires management and game balance skills. Perhaps. Having read the various entires in the manual it would appear that this is a conscious decision on the part of the designers, to specifically exclude all forms of increasing production, save for a Leader.
I'm curious what others think about this: About the restrictions on methods to hurry production, lack of ability to have the whole of your empire contribute to this 'magnificent and awe-inspiring project' and ways you might suggest tweaking this aspect, in future releases; and if you think such tweaking is even necessary.
I'll finish here by listing some ideas I have had, that I feel would be true to both the challenge and dedication the developers have included in building a wonder and to the desire for maximum gameplay.
- The 'Host' city for a Wonder, Great or Small, is the primary source of materials for its construction. Other cities, however, can provide materiels on a per-turn basis, either through a percentage (an empire-wide tax, using that mechanic) a special citizen (like a tax-collector or scientist, in only select cities) or though a build queue option (imho, least desireable) : Just as the whole of the Empire benefits with the Wonder's creation, so does the whole of the empire contribute to its creation*
- The building of the Wonder rallies the workers of that city which builds it: *They* have been selected, from all the citizens, with the honor of its construction: Corruption is reduced as the whole of the city's inhabitants, even if only for a time, put aside some of their petty wont and theivery to its edification (Corruption lowered significantly for the duration**)
- Just as Mobilizing for War rallies the whole of the Empire to produce more resources, to obtain more from the land and work harder in factories, so goes the Mobilization to build the wonder: (Shield production doubled in all worked squares - does not address issues of corruption per se**)
- Cities around the Empire come to the aid of the Wonder's construction, donating some of their own resources, contributing workers to the cause, etc., so impressed are they with the project (A unit which can be moved to the city and contributes to "Help build WONDER" a la Civ 2**)
[ *note : "Wonder Tax" would only be available when a wonder is in production. If multiple Wonders were being built, the "Tax" would be distributed among all of those in the process of construction equally ]
[ ** Just as the option to queue a Wonder is greyed out when attempting to switch to it after using the disband / rush buy / chop down trees, so would *all* non-Wonder options be greyed out should one of these options be used : Wonders are all or nothing, and after the rest of the Empire has contributed to its creation, the Host city is obligated to build a Wonder, or admit defeat and cease production all together ]
Thank you for your time,
Yaga
I've run into this most frustratingly when trying to build the Forbidden Palace on a new continent, because of the corruption percentages keeping my production down to two or three shields.
It appears the *only* way to build a Great or Minor wonder is to either wait for the city's natural production time, or spend a leader to finish the building in one turn.
Other method's I've tried, all of which have failed:
- Disbanding units within the city gives you no shields towards completion of a Wonder
- Chopping down trees within the city radius similarly gives you no shields towards production
- Switching production to a normal improvement, then implementing one of the above two methods, then trying to switch back grey's out the option of producing the Wonder
- Rush Buying a normal improvement, then attempting to switch to the wonder similarly grey's out the Wonder as an option for production
Which means that one must rely on obtaining a Leader if you don't want to wait the 1-300 turns to completion. Granted, there is the 'creep' method of building the palace closer and closer, but when a sea / ocean / other Civ seperates you and the desired final location, you're still going to have to wait. More importantly, you're 'wasting' a few hundred shields throughout the creep.
As for the Leader, since combat is the only way to obtain both the Leader and the Elite unit that spawns him, you are required, if following this path, to wage a war and hope the odds roll in your favor. Perhaps the most frustrating aspect of this, at least in my current game (Regent) is that dispite having had 8 Elite units over the past few hundred turns, and countless combats in total (2 World Wars, 1 of which lasted over 200 years and had 6 of 7 opponents at war with me for at least part of the time) I've yet to spawn a leader from sending my Elite units into battle. Worse, of the 8 only one remains. All this despite being the dominant Civ on the map, having laid waste to two other Civs, (and having to raze their cities lest corruption get very out of hand) and having 3k+ Gold in the bank and another 300 coming in, per turn, at 3.5.2 taxes under a Democracy. Oh, and why, do you ask, am I so interested in establishing a strong presence in the far-off land? Oil. 2 of the 5 Oil resources on the map are within the target city's radius. Soon everyone and their motherland will be trying to kill me to obtain that Oil.
Personal frustrations aside, it appears then that unless you go to war and become 'lucky enough' to have a leader spawn, you have 1-300 turn wait to complete something like the Forbidden Palace.
I'm concerned, ultimately, because the otherwise expedient option of chopping down trees and disbanding units doesn't work. (Apparently the Forbidden Palace, to return to my example for a moment, doesn't use any wood, horses, or require any ex-military persons in its entirety)
On the one hand, this could merely be and obstacle / gameplay issue, one that makes it more challenging and requires management and game balance skills. Perhaps. Having read the various entires in the manual it would appear that this is a conscious decision on the part of the designers, to specifically exclude all forms of increasing production, save for a Leader.
I'm curious what others think about this: About the restrictions on methods to hurry production, lack of ability to have the whole of your empire contribute to this 'magnificent and awe-inspiring project' and ways you might suggest tweaking this aspect, in future releases; and if you think such tweaking is even necessary.
I'll finish here by listing some ideas I have had, that I feel would be true to both the challenge and dedication the developers have included in building a wonder and to the desire for maximum gameplay.
- The 'Host' city for a Wonder, Great or Small, is the primary source of materials for its construction. Other cities, however, can provide materiels on a per-turn basis, either through a percentage (an empire-wide tax, using that mechanic) a special citizen (like a tax-collector or scientist, in only select cities) or though a build queue option (imho, least desireable) : Just as the whole of the Empire benefits with the Wonder's creation, so does the whole of the empire contribute to its creation*
- The building of the Wonder rallies the workers of that city which builds it: *They* have been selected, from all the citizens, with the honor of its construction: Corruption is reduced as the whole of the city's inhabitants, even if only for a time, put aside some of their petty wont and theivery to its edification (Corruption lowered significantly for the duration**)
- Just as Mobilizing for War rallies the whole of the Empire to produce more resources, to obtain more from the land and work harder in factories, so goes the Mobilization to build the wonder: (Shield production doubled in all worked squares - does not address issues of corruption per se**)
- Cities around the Empire come to the aid of the Wonder's construction, donating some of their own resources, contributing workers to the cause, etc., so impressed are they with the project (A unit which can be moved to the city and contributes to "Help build WONDER" a la Civ 2**)
[ *note : "Wonder Tax" would only be available when a wonder is in production. If multiple Wonders were being built, the "Tax" would be distributed among all of those in the process of construction equally ]
[ ** Just as the option to queue a Wonder is greyed out when attempting to switch to it after using the disband / rush buy / chop down trees, so would *all* non-Wonder options be greyed out should one of these options be used : Wonders are all or nothing, and after the rest of the Empire has contributed to its creation, the Host city is obligated to build a Wonder, or admit defeat and cease production all together ]
Thank you for your time,
Yaga
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