kmj:
Thank you, thank you *bowing*
As I told Soren from Firaxis on the AI chat this afternoon, I think they have made a great job with the AI, I'm just saddened that the actual gameplay didn't live up to the same standards.
The diplomacy is indeed much better now. Culture... I don't know. I like the concept, but I think it is overemphasized. Why does your borders grow because you build colloseums? Why is it that when I concquer a city the first thing I have to crash build is a library? These are only two issues with culture that I think should be rethought.
Borders make much more sense if they are a function of city size and technological level...
And I shouldn't have to build a library when I conquer a city just so that it won't revert back to its old civ... My steelshod boots on their necks should do that!
Hmm, I never played civ2 as a wargame... Yeah, sure, you eventually had to wipe out your opponents, but often I'd quit at that point, confident that a computer opponent could never outsmart me if we were equally strong. For me, the lure of the game was the building part.
Honestly, I can't remember how civ 1 worked... It's been a while. In fact, I've never played it on PC, only Amiga... But as far as civ 2 goes, there aren't any ACTIVE inconsistencies with history. What I mean is that while civ 2 lacked many things important through history (most important one probably being disease), there were no features that worked contrary to history.
In civ 3, we have several. The corruption is so out of hand that the British Empire can't function. I'm even willing to bet that if you take the earth map and create United States, Hawaii will be useless due to corruption.
The culture thing is out of control. The largest empire the Earth has ever seen was the Mongol. The mongolian contribution to culture is essentially non-existent...
The assimilation of cities does have some basis on history, but NOT BETWEEN EMPIRES. What often happened was primitive tribes joining a more advanced neighbour, a la british tribes joining the roman lifestyle, creating Romano-brits. But you never saw British cities suddenly deciding to join France due to the state of french literature...
Not to mention the reassimilation of cities. If I have crushed the defendors with even taking a casuality, I shouldn;t have to worry about the city reverting to the former owner because they like his lifestyle. Of course they'd like to go back... But I'm not about to let them.
And the uselessnes of high tech... It's frustrating when my infantrymen get killed my knights. Repeatedly. While being fortified in a city. Not even tanks should be able to root out a infantry man from a city without some REALLY heavy artillery.
Not to mention that bombers can't kill ships... In civ 2, the carrier was the ruler of the sea. In civ 3, we've stopped at WW1, when the battleship reigned supreme. Well, not that supreme, since the Bismarck can be sunk by the Merrimac one time out of five or so.
See what I mean?
Oh look, a rational post that wasn't complete flamebait!
In my experience with the game, the improved ai and emphasis on diplomacy, the addition of culture, etc. this game is more historically realistic than CivII.
The diplomacy is indeed much better now. Culture... I don't know. I like the concept, but I think it is overemphasized. Why does your borders grow because you build colloseums? Why is it that when I concquer a city the first thing I have to crash build is a library? These are only two issues with culture that I think should be rethought.
Borders make much more sense if they are a function of city size and technological level...
And I shouldn't have to build a library when I conquer a city just so that it won't revert back to its old civ... My steelshod boots on their necks should do that!
CivII was basically you against the rest of the world in a battle of military might from the get-go. Compared to Civ3, CivII was just a glorified wargame.
I disagree. I think game is just as worthy of the name civilazition as 1 or 2. It has added many new and intriguing facets, which make it more about a civilization and less about extended warfare. There would be no way to create a perfectly accurate history "recreation" simulator, and I think Civ3 comes as close as any other game of the genre does.
In civ 3, we have several. The corruption is so out of hand that the British Empire can't function. I'm even willing to bet that if you take the earth map and create United States, Hawaii will be useless due to corruption.
The culture thing is out of control. The largest empire the Earth has ever seen was the Mongol. The mongolian contribution to culture is essentially non-existent...
The assimilation of cities does have some basis on history, but NOT BETWEEN EMPIRES. What often happened was primitive tribes joining a more advanced neighbour, a la british tribes joining the roman lifestyle, creating Romano-brits. But you never saw British cities suddenly deciding to join France due to the state of french literature...
Not to mention the reassimilation of cities. If I have crushed the defendors with even taking a casuality, I shouldn;t have to worry about the city reverting to the former owner because they like his lifestyle. Of course they'd like to go back... But I'm not about to let them.
And the uselessnes of high tech... It's frustrating when my infantrymen get killed my knights. Repeatedly. While being fortified in a city. Not even tanks should be able to root out a infantry man from a city without some REALLY heavy artillery.
Not to mention that bombers can't kill ships... In civ 2, the carrier was the ruler of the sea. In civ 3, we've stopped at WW1, when the battleship reigned supreme. Well, not that supreme, since the Bismarck can be sunk by the Merrimac one time out of five or so.
See what I mean?
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