So far the only MAJOR disapointment of the game for me, beside the lack of MP, is the U.N. Wonder and the related diplomatic victory. You have almost no control over it and the fact that whoever builds it get to decide when the elections take place is no fun at all! Where is the diplomacy in all this? I think this is where you can really see that the game was rushed.
What I suggest is this:
- there must be a vote to decide when the U.N. should convenes to elect the secretary general and the vote of whoever built the U.N. has a value of 2 or 3 depending on the number of civs.
- there must be the option to put on the trading table the vote for the sec. gen. in exchange for something big (i.e. cities, advaced technologies, lots of money).
- nobody can vote for himself unless they are the ones who built the U.N.
I think something along these lines would make the diplomatic victory much more interesting and fun.
Any other suggestion or comment regarding this issue is more than welcome.
Max
What I suggest is this:
- there must be a vote to decide when the U.N. should convenes to elect the secretary general and the vote of whoever built the U.N. has a value of 2 or 3 depending on the number of civs.
- there must be the option to put on the trading table the vote for the sec. gen. in exchange for something big (i.e. cities, advaced technologies, lots of money).
- nobody can vote for himself unless they are the ones who built the U.N.
I think something along these lines would make the diplomatic victory much more interesting and fun.
Any other suggestion or comment regarding this issue is more than welcome.
Max
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