I know I'm not the only one playing Civ 3 who is disapointed in the attack/defense values of the privateer. I realize these can be changed by me, but I don't think I should have to. Anyone who has even a fleeting interest in pirates knows that pirate ships were HEAVILY armed and had at least 80 men to sail them, where as trade ships had a crew of 12 and poorly armed vessels. Their firepower even outgunned many Royal Navy ships. And pirates/privateers were a HUGE part of history. Even England declared war on the pirates the Barbary Coast and they weren't even a nation. Anywho, I thought it would be a good idea to create a fleet of privateers to cause a bit of trouble with the Chinese up North, without causing a war or international incident. But after three of my four ships were sunk by Galley's....I was done building them forever.
Also, why no Guerilla fighters? Sometimes you'd like to have a band of hired soldiers to mix it up in combat without causing an all-out war. You know, like when a civ tries to plant a city in a strategic area that you were waiting to build in. Just a thought...
-JD
Also, why no Guerilla fighters? Sometimes you'd like to have a band of hired soldiers to mix it up in combat without causing an all-out war. You know, like when a civ tries to plant a city in a strategic area that you were waiting to build in. Just a thought...
-JD
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