In another thread, I stumbled on the idea for refugees. The idea is this:
Given that it becomes inceasingly harder to assimilate enemy cities further and further away from your capital in deeper in enemy territory, many people are discovering that it's simply not worth the effort of trying to keep a captured city happy since it can so easily flip back to the AI, causing you to lose all your units and any investments in the process.
So, instead of razing the city, what about an "Expel Populace?" option? This would leave the city at pop 1 (which is totally loyal to you) and all the improvements, etc., remain as well. If 'stocked' quickly with your own settlers, it would become a loyal addition to your empire assuming you have some solid culture points to begin with.
So what happens to the expelled populace? They become refugees allocated by the AI among its cities according to its best arrangements. In other words, the comp can actually put those people to use! Or, as with the flip-side of having refugees, it can throw cities not able to support them into chaos until happiness is attained.
Think about this from the losing side as well. If you lose a big city, if the comp wants to take it over, you get a stream of pops to allocate among your cities. Used well, this could be a big boost in helping fight back the invaders.
Thoughts?
I just hate the idea of razing cities when I should be able to kick out the offending populace and use their city improvements. Also, refugees are a real issue in any war ... but it could be made fun here, I think.
Given that it becomes inceasingly harder to assimilate enemy cities further and further away from your capital in deeper in enemy territory, many people are discovering that it's simply not worth the effort of trying to keep a captured city happy since it can so easily flip back to the AI, causing you to lose all your units and any investments in the process.
So, instead of razing the city, what about an "Expel Populace?" option? This would leave the city at pop 1 (which is totally loyal to you) and all the improvements, etc., remain as well. If 'stocked' quickly with your own settlers, it would become a loyal addition to your empire assuming you have some solid culture points to begin with.
So what happens to the expelled populace? They become refugees allocated by the AI among its cities according to its best arrangements. In other words, the comp can actually put those people to use! Or, as with the flip-side of having refugees, it can throw cities not able to support them into chaos until happiness is attained.
Think about this from the losing side as well. If you lose a big city, if the comp wants to take it over, you get a stream of pops to allocate among your cities. Used well, this could be a big boost in helping fight back the invaders.
Thoughts?
I just hate the idea of razing cities when I should be able to kick out the offending populace and use their city improvements. Also, refugees are a real issue in any war ... but it could be made fun here, I think.
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