I read somewhere that the city governors in Civ 3 are intelligent agents that observe what players do and try to predict what he/she will want.
I'm currently in a massive military campaign against the Aztecs. As I'm phasing out my older units (swordsman/longbowmen) with Riflemen because I find these units to be all around better at both offense and defense, I find that ALL of my cities who are producing riflemen will immediately que up a longbowmen after completing the Riflemen production. This happens to ALL my cities, except to two coastal production centers where I'm being asked to produce frigates.
I've had to go back to change production or que up riflemen to ensure i don't suddenly get 10 longbowmen that i don't want.
My question is, what is happening with the intelligent agent that I don't know about.
I'm not asking for improvements to it, but I want to understand it so that I can adapt to the intelligent agent and hopefully, it can better understand my needs.
I'm currently in a massive military campaign against the Aztecs. As I'm phasing out my older units (swordsman/longbowmen) with Riflemen because I find these units to be all around better at both offense and defense, I find that ALL of my cities who are producing riflemen will immediately que up a longbowmen after completing the Riflemen production. This happens to ALL my cities, except to two coastal production centers where I'm being asked to produce frigates.
I've had to go back to change production or que up riflemen to ensure i don't suddenly get 10 longbowmen that i don't want.
My question is, what is happening with the intelligent agent that I don't know about.
I'm not asking for improvements to it, but I want to understand it so that I can adapt to the intelligent agent and hopefully, it can better understand my needs.
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