Perhaps I have been spoiled by Alpha Centauri but there are some things that I feel are missing from the game.
- The ability to base units in allied cities and/or land planes in allied cities, the ability to bomb an enemy from allied territory would have been very usefull and realistic.
- The ability to airlift artillery units and leaders and perhaps tac nukes and cruise missiles.
- Something has to be done about cruise missiles, they can't fly over water, can only be station on transports. Subs, cruisers and maybe aircraft carriers should be able to carry some.
- Privateers the 2-1-4 listed in the manual seems more reasonable than the 1-1-3 in the game.
- Since there is no pact of brother/sister hood in Civ3 like in alpha maybe basing units in allies cities would be restricted to when you have a mutual protection or military alliance.
- Something I think would be cool is a Partisan type unit like in civ 2 that you could get during the industrial/modern era, like a privateer nobody would know what nationality it was.
- Espionage needs to be expanded, perhaps Firaxis should consider putting back in the ability to poison water supplies and/or plant nuclear devices. The latter would be very expensive of course :P
- Satellites should allow you to view about a 3x3 area of the map each turn.
- Helicopters just seem useless to me, don't know if anyone else has used them to any great effect.
- Manhattan project should be small wonder.
- What is the point of Stealth Fighters if they can't execute Air Superiority missions? Were they just meant to be cheap stealth bombers with less range and bombard ratings?
- Presicion strikes don't seem to work! Game won't let me use strikes on any cities but my own! I even investigated the cities I wanted to strike and still won't let me.
Let me know what you think.
- The ability to base units in allied cities and/or land planes in allied cities, the ability to bomb an enemy from allied territory would have been very usefull and realistic.
- The ability to airlift artillery units and leaders and perhaps tac nukes and cruise missiles.
- Something has to be done about cruise missiles, they can't fly over water, can only be station on transports. Subs, cruisers and maybe aircraft carriers should be able to carry some.
- Privateers the 2-1-4 listed in the manual seems more reasonable than the 1-1-3 in the game.
- Since there is no pact of brother/sister hood in Civ3 like in alpha maybe basing units in allies cities would be restricted to when you have a mutual protection or military alliance.
- Something I think would be cool is a Partisan type unit like in civ 2 that you could get during the industrial/modern era, like a privateer nobody would know what nationality it was.
- Espionage needs to be expanded, perhaps Firaxis should consider putting back in the ability to poison water supplies and/or plant nuclear devices. The latter would be very expensive of course :P
- Satellites should allow you to view about a 3x3 area of the map each turn.
- Helicopters just seem useless to me, don't know if anyone else has used them to any great effect.
- Manhattan project should be small wonder.
- What is the point of Stealth Fighters if they can't execute Air Superiority missions? Were they just meant to be cheap stealth bombers with less range and bombard ratings?
- Presicion strikes don't seem to work! Game won't let me use strikes on any cities but my own! I even investigated the cities I wanted to strike and still won't let me.
Let me know what you think.
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