Anyways, as I was worrying whether my empire will have oil and aluminum sources nearby when I discover the pre-requisite technology to see them a bit later on, when a thought struck me.
Here's my idea....
Why not allow players to create resource reserves to better allow management of resources they do not have.
When players engage in trade, the goods directly into the Empire's vast storage facilities. Trade agreements still last for 20 turns, and this amount is added into the reserves. So in theory, a player could accumulate 20 turns worth of a resource if they wish to. The obvious idea here is that instread of simply having one resource to use for 20 turns, regardless of if were using it or not, players can instead decide to hold some, all or none of them in storage. With luxuries, small compact empires can manage to get to "We love the king day" by building a lot of wonders and good improvements without the need for extra luxuries coming in from overseas. But they may still want to trade for luxuries and hold them in reserve to release when they go to war and need that happy boost.
For strategic resources, like oil, iron and so on, players can hold these in reserve, finish building whatever they are building, and then set all their best cities to producing units that need these special resources only when they are needed. Instead of wasting that 20 turns of oil you negotiated on a few destroyers and a battleship, players who were unlucky enough to be dealt a bad hand, may be able to stretch those 20 turns of oil into a much larger force, through good management of their cities and releasing oil only when their cities are needed for producing units that need oil.
Anyone like this idea? and to the Firaxis programmers, is this idea viable for a possible patch feature?
Here's my idea....
Why not allow players to create resource reserves to better allow management of resources they do not have.
When players engage in trade, the goods directly into the Empire's vast storage facilities. Trade agreements still last for 20 turns, and this amount is added into the reserves. So in theory, a player could accumulate 20 turns worth of a resource if they wish to. The obvious idea here is that instread of simply having one resource to use for 20 turns, regardless of if were using it or not, players can instead decide to hold some, all or none of them in storage. With luxuries, small compact empires can manage to get to "We love the king day" by building a lot of wonders and good improvements without the need for extra luxuries coming in from overseas. But they may still want to trade for luxuries and hold them in reserve to release when they go to war and need that happy boost.
For strategic resources, like oil, iron and so on, players can hold these in reserve, finish building whatever they are building, and then set all their best cities to producing units that need these special resources only when they are needed. Instead of wasting that 20 turns of oil you negotiated on a few destroyers and a battleship, players who were unlucky enough to be dealt a bad hand, may be able to stretch those 20 turns of oil into a much larger force, through good management of their cities and releasing oil only when their cities are needed for producing units that need oil.
Anyone like this idea? and to the Firaxis programmers, is this idea viable for a possible patch feature?
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