Part of the reason this aspect of the game is getting a bad rep is because of the shock-value when it happens the first. People get all happy when they take an enemy city and then when the computer takes it back they feel that it's a cheat of some sort.
It used to bug me a little too since no amount of troop presence seems to stop the revolt from happening either - a size 3 city has gone back to it's previous owner with about a dozen of my military units inside it. Very scary stuff.
Finally got a handle on it by using the following tactic - you have to garisson heavily to quell resisters every turn but also try sending some workers in to dilute the native population with some of your own people. Keep diluting in this way until you can keep in under control and at least get some production out of the new city.
It used to bug me a little too since no amount of troop presence seems to stop the revolt from happening either - a size 3 city has gone back to it's previous owner with about a dozen of my military units inside it. Very scary stuff.
Finally got a handle on it by using the following tactic - you have to garisson heavily to quell resisters every turn but also try sending some workers in to dilute the native population with some of your own people. Keep diluting in this way until you can keep in under control and at least get some production out of the new city.
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